Generated new code and added initial data handling
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@@ -35,6 +35,18 @@ namespace BlendFile.DNA {
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public char[] _pad = new System.Char[6];
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[DNAFieldAttribute(9, "View3DShading", "shading", 944)]
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public View3DShading shading;
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public SceneDisplay() {
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this.light_direction = default;
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this.shadow_shift = default;
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this.shadow_focus = default;
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this.matcap_ssao_distance = default;
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this.matcap_ssao_attenuation = default;
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this.matcap_ssao_samples = default;
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this.viewport_aa = default;
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this.render_aa = default;
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this._pad = default;
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this.shading = default;
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}
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public SceneDisplay(float[] light_direction, float shadow_shift, float shadow_focus, float matcap_ssao_distance, float matcap_ssao_attenuation, int matcap_ssao_samples, char viewport_aa, char render_aa, char[] _pad, View3DShading shading) {
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this.light_direction = light_direction;
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this.shadow_shift = shadow_shift;
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