Generated new code and added initial data handling

This commit is contained in:
mm00
2025-01-27 19:24:50 +01:00
parent ebcc629feb
commit 146a3992ce
940 changed files with 11560 additions and 9 deletions

View File

@@ -119,6 +119,60 @@ namespace BlendFile.DNA {
public float overscan;
[DNAFieldAttribute(51, "float", "light_threshold", 4)]
public float light_threshold;
public SceneEEVEE() {
this.flag = default;
this.gi_diffuse_bounces = default;
this.gi_cubemap_resolution = default;
this.gi_visibility_resolution = default;
this.gi_glossy_clamp = default;
this.gi_irradiance_pool_size = default;
this._pad0 = default;
this.taa_samples = default;
this.taa_render_samples = default;
this.volumetric_start = default;
this.volumetric_end = default;
this.volumetric_tile_size = default;
this.volumetric_samples = default;
this.volumetric_sample_distribution = default;
this.volumetric_light_clamp = default;
this.volumetric_shadow_samples = default;
this.volumetric_ray_depth = default;
this.gtao_distance = default;
this.gtao_thickness = default;
this.gtao_focus = default;
this.gtao_resolution = default;
this.fast_gi_step_count = default;
this.fast_gi_ray_count = default;
this.gtao_quality = default;
this.fast_gi_distance = default;
this.fast_gi_thickness_near = default;
this.fast_gi_thickness_far = default;
this.fast_gi_method = default;
this._pad1 = default;
this.bokeh_overblur = default;
this.bokeh_max_size = default;
this.bokeh_threshold = default;
this.bokeh_neighbor_max = default;
this.motion_blur_samples = default;
this.motion_blur_max = default;
this.motion_blur_steps = default;
this.motion_blur_position = default;
this.motion_blur_shutter = default;
this.motion_blur_depth_scale = default;
this.shadow_cube_size = default;
this.shadow_pool_size = default;
this.shadow_ray_count = default;
this.shadow_step_count = default;
this.shadow_resolution_scale = default;
this.clamp_surface_direct = default;
this.clamp_surface_indirect = default;
this.clamp_volume_direct = default;
this.clamp_volume_indirect = default;
this.ray_tracing_method = default;
this.ray_tracing_options = default;
this.overscan = default;
this.light_threshold = default;
}
public SceneEEVEE(
int flag,
int gi_diffuse_bounces,