Generated new code and added initial data handling

This commit is contained in:
mm00
2025-01-27 19:24:50 +01:00
parent ebcc629feb
commit 146a3992ce
940 changed files with 11560 additions and 9 deletions

View File

@@ -45,6 +45,23 @@ namespace BlendFile.DNA {
public IDProperty ptr_prop;
[DNAFieldAttribute(14, "FreestyleConfig", "freestyleConfig", 56)]
public FreestyleConfig freestyleConfig;
public SceneRenderLayer() {
this.ptr_next = default;
this.ptr_prev = default;
this.name = default;
this.ptr_mat_override = default;
this.ptr_world_override = default;
this.lay = default;
this.lay_zmask = default;
this.lay_exclude = default;
this.layflag = default;
this.passflag = default;
this.pass_xor = default;
this.samples = default;
this.pass_alpha_threshold = default;
this.ptr_prop = default;
this.freestyleConfig = default;
}
public SceneRenderLayer(SceneRenderLayer ptr_next, SceneRenderLayer ptr_prev, char[] name, Material ptr_mat_override, World ptr_world_override, int lay, int lay_zmask, int lay_exclude, int layflag, int passflag, int pass_xor, int samples, float pass_alpha_threshold, IDProperty ptr_prop, FreestyleConfig freestyleConfig) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;