Generated new code and added initial data handling
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@@ -45,6 +45,23 @@ namespace BlendFile.DNA {
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public IDProperty ptr_prop;
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[DNAFieldAttribute(14, "FreestyleConfig", "freestyleConfig", 56)]
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public FreestyleConfig freestyleConfig;
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public SceneRenderLayer() {
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this.ptr_next = default;
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this.ptr_prev = default;
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this.name = default;
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this.ptr_mat_override = default;
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this.ptr_world_override = default;
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this.lay = default;
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this.lay_zmask = default;
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this.lay_exclude = default;
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this.layflag = default;
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this.passflag = default;
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this.pass_xor = default;
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this.samples = default;
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this.pass_alpha_threshold = default;
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this.ptr_prop = default;
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this.freestyleConfig = default;
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}
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public SceneRenderLayer(SceneRenderLayer ptr_next, SceneRenderLayer ptr_prev, char[] name, Material ptr_mat_override, World ptr_world_override, int lay, int lay_zmask, int lay_exclude, int layflag, int passflag, int pass_xor, int samples, float pass_alpha_threshold, IDProperty ptr_prop, FreestyleConfig freestyleConfig) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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