Generated new code and added initial data handling

This commit is contained in:
mm00
2025-01-27 19:24:50 +01:00
parent ebcc629feb
commit 146a3992ce
940 changed files with 11560 additions and 9 deletions

View File

@@ -151,6 +151,76 @@ namespace BlendFile.DNA {
public char[] _pad6 = new System.Char[4];
[DNAFieldAttribute(67, "SequenceRuntime", "runtime", 8)]
public SequenceRuntime runtime;
public Sequence() {
this.ptr_next = default;
this.ptr_prev = default;
this.ptr_tmp = default;
this.ptr_lib = default;
this.name = default;
this.flag = default;
this.type = default;
this.len = default;
this.start = default;
this.startofs = default;
this.endofs = default;
this.startstill = default;
this.endstill = default;
this.machine = default;
this.startdisp = default;
this.enddisp = default;
this.sat = default;
this.mul = default;
this.streamindex = default;
this._pad = default;
this.multicam_source = default;
this.clip_flag = default;
this.ptr_strip = default;
this.ptr_ipo = default;
this.ptr_scene = default;
this.ptr_scene_camera = default;
this.ptr_clip = default;
this.ptr_mask = default;
this.anims = default;
this.effect_fader = default;
this.speed_fader = default;
this.ptr_seq1 = default;
this.ptr_seq2 = default;
this.ptr__pad7 = default;
this._pad8 = default;
this.seqbase = default;
this.channels = default;
this.connections = default;
this.ptr_sound = default;
this.ptr_scene_sound = default;
this.volume = default;
this.pitch = default;
this.pan = default;
this.strobe = default;
this.sound_offset = default;
this._pad4 = default;
this.ptr_effectdata = default;
this.anim_startofs = default;
this.anim_endofs = default;
this.blend_mode = default;
this.blend_opacity = default;
this.color_tag = default;
this.alpha_mode = default;
this._pad2 = default;
this.cache_flag = default;
this.sfra = default;
this.views_format = default;
this._pad3 = default;
this.ptr_stereo3d_format = default;
this.ptr_prop = default;
this.modifiers = default;
this.media_playback_rate = default;
this.speed_factor = default;
this.ptr_retiming_handles = default;
this.ptr__pad5 = default;
this.retiming_handle_num = default;
this._pad6 = default;
this.runtime = default;
}
public Sequence(
Sequence ptr_next,
Sequence ptr_prev,