Generated new code and added initial data handling
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@@ -25,6 +25,13 @@ namespace BlendFile.DNA {
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public DRWShadingGroup ptr_fx_sh_b;
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[DNAFieldAttribute(4, "DRWShadingGroup", "*fx_sh_c", 0)]
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public DRWShadingGroup ptr_fx_sh_c;
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public ShaderFxData_Runtime() {
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this.loc = default;
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this._pad = default;
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this.ptr_fx_sh = default;
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this.ptr_fx_sh_b = default;
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this.ptr_fx_sh_c = default;
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}
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public ShaderFxData_Runtime(float[] loc, char[] _pad, DRWShadingGroup ptr_fx_sh, DRWShadingGroup ptr_fx_sh_b, DRWShadingGroup ptr_fx_sh_c) {
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this.loc = loc;
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this._pad = _pad;
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