Generated new code and added initial data handling

This commit is contained in:
mm00
2025-01-27 19:24:50 +01:00
parent ebcc629feb
commit 146a3992ce
940 changed files with 11560 additions and 9 deletions

View File

@@ -45,6 +45,23 @@ namespace BlendFile.DNA {
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(14, "ShaderFxData_Runtime", "runtime", 40)]
public ShaderFxData_Runtime runtime;
public ShadowShaderFxData() {
this.shaderfx = default;
this.ptr_object = default;
this.offset = default;
this.flag = default;
this.shadow_rgba = default;
this.amplitude = default;
this.period = default;
this.phase = default;
this.orientation = default;
this.scale = default;
this.rotation = default;
this.blur = default;
this.samples = default;
this._pad = default;
this.runtime = default;
}
public ShadowShaderFxData(ShaderFxData shaderfx, Object ptr_object, int[] offset, int flag, float[] shadow_rgba, float amplitude, float period, float phase, int orientation, float[] scale, float rotation, int[] blur, int samples, char[] _pad, ShaderFxData_Runtime runtime) {
this.shaderfx = shaderfx;
this.ptr_object = ptr_object;