Generated new code and added initial data handling
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@@ -45,6 +45,23 @@ namespace BlendFile.DNA {
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(14, "ShaderFxData_Runtime", "runtime", 40)]
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public ShaderFxData_Runtime runtime;
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public ShadowShaderFxData() {
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this.shaderfx = default;
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this.ptr_object = default;
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this.offset = default;
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this.flag = default;
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this.shadow_rgba = default;
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this.amplitude = default;
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this.period = default;
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this.phase = default;
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this.orientation = default;
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this.scale = default;
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this.rotation = default;
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this.blur = default;
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this.samples = default;
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this._pad = default;
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this.runtime = default;
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}
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public ShadowShaderFxData(ShaderFxData shaderfx, Object ptr_object, int[] offset, int flag, float[] shadow_rgba, float amplitude, float period, float phase, int orientation, float[] scale, float rotation, int[] blur, int samples, char[] _pad, ShaderFxData_Runtime runtime) {
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this.shaderfx = shaderfx;
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this.ptr_object = ptr_object;
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