Generated new code and added initial data handling
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@@ -123,6 +123,62 @@ namespace BlendFile.DNA {
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public float[,] lscale = new System.Single[3,3];
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[DNAFieldAttribute(53, "int", "last_frame", 4)]
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public int last_frame;
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public SoftBody() {
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this.totpoint = default;
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this.totspring = default;
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this.ptr_bpoint = default;
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this.ptr_bspring = default;
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this._pad = default;
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this.msg_lock = default;
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this.msg_value = default;
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this.nodemass = default;
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this.namedVG_Mass = default;
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this.grav = default;
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this.mediafrict = default;
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this.rklimit = default;
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this.physics_speed = default;
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this.goalspring = default;
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this.goalfrict = default;
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this.mingoal = default;
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this.maxgoal = default;
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this.defgoal = default;
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this.vertgroup = default;
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this.namedVG_Softgoal = default;
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this.fuzzyness = default;
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this.inspring = default;
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this.infrict = default;
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this.namedVG_Spring_K = default;
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this._pad1 = default;
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this.local = default;
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this.solverflags = default;
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this.ptr_ptr_keys = default;
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this.totpointkey = default;
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this.totkey = default;
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this.secondspring = default;
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this.colball = default;
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this.balldamp = default;
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this.ballstiff = default;
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this.sbc_mode = default;
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this.aeroedge = default;
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this.minloops = default;
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this.maxloops = default;
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this.choke = default;
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this.solver_ID = default;
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this.plastic = default;
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this.springpreload = default;
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this.ptr_scratch = default;
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this.shearstiff = default;
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this.inpush = default;
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this.ptr_shared = default;
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this.ptr_pointcache = default;
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this.ptcaches = default;
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this.ptr_collision_group = default;
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this.ptr_effector_weights = default;
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this.lcom = default;
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this.lrot = default;
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this.lscale = default;
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this.last_frame = default;
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}
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public SoftBody(
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int totpoint,
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int totspring,
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