Generated new code and added initial data handling
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@@ -45,6 +45,23 @@ namespace BlendFile.DNA {
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public short flag;
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[DNAFieldAttribute(14, "char", "_pad1[6]", 1)]
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public char[] _pad1 = new System.Char[6];
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public Speaker() {
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this.id = default;
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this.ptr_adt = default;
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this.ptr_sound = default;
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this.volume_max = default;
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this.volume_min = default;
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this.distance_max = default;
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this.distance_reference = default;
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this.attenuation = default;
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this.cone_angle_outer = default;
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this.cone_angle_inner = default;
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this.cone_volume_outer = default;
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this.volume = default;
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this.pitch = default;
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this.flag = default;
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this._pad1 = default;
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}
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public Speaker(ID id, AnimData ptr_adt, bSound ptr_sound, float volume_max, float volume_min, float distance_max, float distance_reference, float attenuation, float cone_angle_outer, float cone_angle_inner, float cone_volume_outer, float volume, float pitch, short flag, char[] _pad1) {
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this.id = id;
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this.ptr_adt = ptr_adt;
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