Generated new code and added initial data handling

This commit is contained in:
mm00
2025-01-27 19:24:50 +01:00
parent ebcc629feb
commit 146a3992ce
940 changed files with 11560 additions and 9 deletions

View File

@@ -45,6 +45,23 @@ namespace BlendFile.DNA {
public short flag;
[DNAFieldAttribute(14, "char", "_pad1[6]", 1)]
public char[] _pad1 = new System.Char[6];
public Speaker() {
this.id = default;
this.ptr_adt = default;
this.ptr_sound = default;
this.volume_max = default;
this.volume_min = default;
this.distance_max = default;
this.distance_reference = default;
this.attenuation = default;
this.cone_angle_outer = default;
this.cone_angle_inner = default;
this.cone_volume_outer = default;
this.volume = default;
this.pitch = default;
this.flag = default;
this._pad1 = default;
}
public Speaker(ID id, AnimData ptr_adt, bSound ptr_sound, float volume_max, float volume_min, float distance_max, float distance_reference, float attenuation, float cone_angle_outer, float cone_angle_inner, float cone_volume_outer, float volume, float pitch, short flag, char[] _pad1) {
this.id = id;
this.ptr_adt = ptr_adt;