Generated new code and added initial data handling
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@@ -29,6 +29,15 @@ namespace BlendFile.DNA {
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public int transparent;
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[DNAFieldAttribute(6, "ShaderFxData_Runtime", "runtime", 40)]
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public ShaderFxData_Runtime runtime;
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public SwirlShaderFxData() {
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this.shaderfx = default;
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this.ptr_object = default;
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this.flag = default;
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this.radius = default;
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this.angle = default;
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this.transparent = default;
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this.runtime = default;
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}
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public SwirlShaderFxData(ShaderFxData shaderfx, Object ptr_object, int flag, int radius, float angle, int transparent, ShaderFxData_Runtime runtime) {
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this.shaderfx = shaderfx;
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this.ptr_object = ptr_object;
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