Generated new code and added initial data handling
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@@ -135,6 +135,68 @@ namespace BlendFile.DNA {
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public char use_nodes;
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[DNAFieldAttribute(59, "char", "_pad[7]", 1)]
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public char[] _pad = new System.Char[7];
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public Tex() {
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this.id = default;
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this.ptr_adt = default;
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this.drawdata = default;
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this.noisesize = default;
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this.turbul = default;
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this.bright = default;
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this.contrast = default;
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this.saturation = default;
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this.rfac = default;
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this.gfac = default;
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this.bfac = default;
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this.filtersize = default;
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this._pad2 = default;
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this.mg_H = default;
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this.mg_lacunarity = default;
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this.mg_octaves = default;
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this.mg_offset = default;
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this.mg_gain = default;
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this.dist_amount = default;
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this.ns_outscale = default;
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this.vn_w1 = default;
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this.vn_w2 = default;
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this.vn_w3 = default;
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this.vn_w4 = default;
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this.vn_mexp = default;
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this.vn_distm = default;
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this.vn_coltype = default;
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this.noisedepth = default;
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this.noisetype = default;
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this.noisebasis = default;
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this.noisebasis2 = default;
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this.imaflag = default;
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this.flag = default;
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this.type = default;
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this.stype = default;
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this.cropxmin = default;
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this.cropymin = default;
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this.cropxmax = default;
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this.cropymax = default;
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this.texfilter = default;
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this.afmax = default;
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this.xrepeat = default;
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this.yrepeat = default;
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this.extend = default;
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this._pad0 = default;
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this.len = default;
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this.frames = default;
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this.offset = default;
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this.sfra = default;
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this.checkerdist = default;
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this.nabla = default;
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this._pad1 = default;
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this.iuser = default;
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this.ptr_nodetree = default;
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this.ptr_ipo = default;
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this.ptr_ima = default;
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this.ptr_coba = default;
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this.ptr_preview = default;
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this.use_nodes = default;
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this._pad = default;
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}
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public Tex(
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ID id,
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AnimData ptr_adt,
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