Generated new code and added initial data handling
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@@ -45,6 +45,23 @@ namespace BlendFile.DNA {
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public char[] uvlayer_name = new System.Char[68];
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[DNAFieldAttribute(14, "char", "_pad[4]", 1)]
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public char[] _pad = new System.Char[4];
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public UVWarpModifierData() {
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this.modifier = default;
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this.axis_u = default;
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this.axis_v = default;
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this.flag = default;
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this.center = default;
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this.offset = default;
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this.scale = default;
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this.rotation = default;
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this.ptr_object_src = default;
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this.bone_src = default;
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this.ptr_object_dst = default;
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this.bone_dst = default;
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this.vgroup_name = default;
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this.uvlayer_name = default;
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this._pad = default;
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}
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public UVWarpModifierData(ModifierData modifier, char axis_u, char axis_v, short flag, float[] center, float[] offset, float[] scale, float rotation, Object ptr_object_src, char[] bone_src, Object ptr_object_dst, char[] bone_dst, char[] vgroup_name, char[] uvlayer_name, char[] _pad) {
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this.modifier = modifier;
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this.axis_u = axis_u;
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