Generated new code and added initial data handling

This commit is contained in:
mm00
2025-01-27 19:24:50 +01:00
parent ebcc629feb
commit 146a3992ce
940 changed files with 11560 additions and 9 deletions

View File

@@ -79,6 +79,40 @@ namespace BlendFile.DNA {
public float[] mask_tex_mouse = new System.Single[2];
[DNAFieldAttribute(31, "ColorSpace", "*colorspace", 0)]
public ColorSpace ptr_colorspace;
public UnifiedPaintSettings() {
this.size = default;
this.unprojected_radius = default;
this.alpha = default;
this.weight = default;
this.rgb = default;
this.secondary_rgb = default;
this.input_samples = default;
this.flag = default;
this._pad = default;
this.last_rake = default;
this.last_rake_angle = default;
this.last_stroke_valid = default;
this.average_stroke_accum = default;
this.average_stroke_counter = default;
this.brush_rotation = default;
this.brush_rotation_sec = default;
this.anchored_size = default;
this.overlap_factor = default;
this.draw_inverted = default;
this.stroke_active = default;
this.draw_anchored = default;
this.do_linear_conversion = default;
this.last_location = default;
this.last_hit = default;
this.anchored_initial_mouse = default;
this.pixel_radius = default;
this.initial_pixel_radius = default;
this.start_pixel_radius = default;
this.size_pressure_value = default;
this.tex_mouse = default;
this.mask_tex_mouse = default;
this.ptr_colorspace = default;
}
public UnifiedPaintSettings(
int size,
float unprojected_radius,