Generated new code and added initial data handling
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@@ -29,6 +29,15 @@ namespace BlendFile.DNA {
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public float[] texture_mid_level = new System.Single[3];
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[DNAFieldAttribute(6, "float", "texture_sample_radius", 4)]
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public float texture_sample_radius;
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public VolumeDisplaceModifierData() {
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this.modifier = default;
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this.ptr_texture = default;
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this.ptr_texture_map_object = default;
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this.texture_map_mode = default;
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this.strength = default;
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this.texture_mid_level = default;
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this.texture_sample_radius = default;
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}
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public VolumeDisplaceModifierData(ModifierData modifier, Tex ptr_texture, Object ptr_texture_map_object, int texture_map_mode, float strength, float[] texture_mid_level, float texture_sample_radius) {
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this.modifier = modifier;
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this.ptr_texture = ptr_texture;
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