Generated new code and added initial data handling
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@@ -55,6 +55,28 @@ namespace BlendFile.DNA {
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public char[] _pad2 = new System.Char[6];
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[DNAFieldAttribute(19, "void", "*_pad3", 0)]
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public object ptr__pad3;
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public WarpModifierData() {
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this.modifier = default;
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this.ptr_texture = default;
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this.ptr_map_object = default;
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this.map_bone = default;
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this.uvlayer_name = default;
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this._pad1 = default;
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this.uvlayer_tmp = default;
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this.texmapping = default;
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this.ptr_object_from = default;
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this.ptr_object_to = default;
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this.bone_from = default;
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this.bone_to = default;
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this.ptr_curfalloff = default;
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this.defgrp_name = default;
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this.strength = default;
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this.falloff_radius = default;
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this.flag = default;
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this.falloff_type = default;
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this._pad2 = default;
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this.ptr__pad3 = default;
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}
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public WarpModifierData(
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ModifierData modifier,
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Tex ptr_texture,
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