Generated new code and added initial data handling
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@@ -63,6 +63,32 @@ namespace BlendFile.DNA {
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public char[] _pad3 = new System.Char[4];
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[DNAFieldAttribute(23, "void", "*_pad4", 0)]
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public object ptr__pad4;
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public WaveModifierData() {
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this.modifier = default;
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this.ptr_texture = default;
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this.ptr_map_object = default;
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this.map_bone = default;
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this.uvlayer_name = default;
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this._pad1 = default;
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this.uvlayer_tmp = default;
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this.texmapping = default;
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this.ptr_objectcenter = default;
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this.defgrp_name = default;
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this.flag = default;
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this._pad2 = default;
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this.startx = default;
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this.starty = default;
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this.height = default;
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this.width = default;
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this.narrow = default;
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this.speed = default;
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this.damp = default;
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this.falloff = default;
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this.timeoffs = default;
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this.lifetime = default;
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this._pad3 = default;
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this.ptr__pad4 = default;
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}
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public WaveModifierData(
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ModifierData modifier,
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Tex ptr_texture,
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