Generated new code and added initial data handling

This commit is contained in:
mm00
2025-01-27 19:24:50 +01:00
parent ebcc629feb
commit 146a3992ce
940 changed files with 11560 additions and 9 deletions

View File

@@ -93,6 +93,47 @@ namespace BlendFile.DNA {
public ListBase gpumaterial;
[DNAFieldAttribute(38, "uint64_t", "last_update", 8)]
public ulong last_update;
public World() {
this.id = default;
this.ptr_adt = default;
this.drawdata = default;
this._pad0 = default;
this.texact = default;
this.mistype = default;
this.horr = default;
this.horg = default;
this.horb = default;
this.exposure = default;
this.exp = default;
this.range = default;
this.mode = default;
this._pad2 = default;
this.misi = default;
this.miststa = default;
this.mistdist = default;
this.misthi = default;
this.aodist = default;
this.aoenergy = default;
this.flag = default;
this._pad3 = default;
this.probe_resolution = default;
this.sun_threshold = default;
this.sun_angle = default;
this.sun_shadow_maximum_resolution = default;
this.sun_shadow_jitter_overblur = default;
this.sun_shadow_filter_radius = default;
this._pad4 = default;
this.ptr_ipo = default;
this.pr_texture = default;
this.use_nodes = default;
this._pad = default;
this.ptr_preview = default;
this.ptr_nodetree = default;
this.ptr_lightgroup = default;
this.ptr__pad1 = default;
this.gpumaterial = default;
this.last_update = default;
}
public World(
ID id,
AnimData ptr_adt,