Generated new code and added initial data handling
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@@ -63,6 +63,32 @@ namespace BlendFile.DNA {
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public float axes_position;
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[DNAFieldAttribute(23, "bArmature_Runtime", "runtime", 16)]
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public bArmature_Runtime runtime;
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public bArmature() {
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this.id = default;
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this.ptr_adt = default;
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this.bonebase = default;
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this.ptr_bonehash = default;
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this.ptr__pad1 = default;
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this.ptr_edbo = default;
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this.ptr_act_bone = default;
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this.ptr_act_edbone = default;
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this.needs_flush_to_id = default;
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this._pad0 = default;
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this.flag = default;
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this.drawtype = default;
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this.deformflag = default;
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this.pathflag = default;
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this.collections = default;
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this.ptr_ptr_collection_array = default;
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this.collection_array_num = default;
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this.collection_root_count = default;
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this.active_collection_name = default;
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this.layer_used = default;
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this.layer = default;
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this.layer_protected = default;
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this.axes_position = default;
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this.runtime = default;
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}
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public bArmature(
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ID id,
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AnimData ptr_adt,
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