Generated new code and added initial data handling
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@@ -87,6 +87,44 @@ namespace BlendFile.DNA {
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public char[] _pad3 = new System.Char[4];
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[DNAFieldAttribute(35, "bGPDlayer_Runtime", "runtime", 16)]
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public bGPDlayer_Runtime runtime;
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public bGPDlayer() {
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this.ptr_next = default;
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this.ptr_prev = default;
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this.frames = default;
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this.ptr_actframe = default;
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this.flag = default;
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this.onion_flag = default;
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this.color = default;
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this.fill = default;
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this.info = default;
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this.thickness = default;
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this.pass_index = default;
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this.ptr_parent = default;
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this.inverse = default;
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this.parsubstr = default;
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this.partype = default;
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this.line_change = default;
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this.tintcolor = default;
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this.opacity = default;
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this.viewlayername = default;
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this.blend_mode = default;
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this.vertex_paint_opacity = default;
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this.gstep = default;
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this.gstep_next = default;
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this.gcolor_prev = default;
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this.gcolor_next = default;
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this._pad1 = default;
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this.mask_layers = default;
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this.act_mask = default;
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this._pad2 = default;
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this.location = default;
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this.rotation = default;
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this.scale = default;
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this.layer_mat = default;
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this.layer_invmat = default;
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this._pad3 = default;
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this.runtime = default;
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}
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public bGPDlayer(
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bGPDlayer ptr_next,
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bGPDlayer ptr_prev,
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