Generated new code and added initial data handling
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@@ -153,6 +153,77 @@ namespace BlendFile.DNA {
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public BoneColor color;
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[DNAFieldAttribute(68, "bPoseChannel_Runtime", "runtime", 168)]
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public bPoseChannel_Runtime runtime;
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public bPoseChannel() {
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this.ptr_next = default;
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this.ptr_prev = default;
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this.ptr_prop = default;
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this.constraints = default;
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this.name = default;
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this.flag = default;
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this.ikflag = default;
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this.protectflag = default;
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this.agrp_index = default;
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this.constflag = default;
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this.selectflag = default;
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this.drawflag = default;
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this.bboneflag = default;
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this._pad0 = default;
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this.ptr_bone = default;
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this.ptr_parent = default;
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this.ptr_child = default;
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this.iktree = default;
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this.siktree = default;
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this.ptr_mpath = default;
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this.ptr_custom = default;
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this.ptr_custom_tx = default;
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this.custom_scale = default;
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this.custom_scale_xyz = default;
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this.custom_translation = default;
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this.custom_rotation_euler = default;
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this.custom_shape_wire_width = default;
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this.loc = default;
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this.size = default;
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this.eul = default;
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this.quat = default;
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this.rotAxis = default;
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this.rotAngle = default;
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this.rotmode = default;
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this._pad = default;
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this.chan_mat = default;
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this.pose_mat = default;
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this.disp_mat = default;
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this.disp_tail_mat = default;
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this.constinv = default;
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this.pose_head = default;
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this.pose_tail = default;
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this.limitmin = default;
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this.limitmax = default;
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this.stiffness = default;
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this.ikstretch = default;
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this.ikrotweight = default;
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this.iklinweight = default;
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this.roll1 = default;
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this.roll2 = default;
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this.curveInX = default;
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this.curveInY = default;
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this.curveOutX = default;
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this.curveOutY = default;
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this.ease1 = default;
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this.ease2 = default;
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this.scaleIn = default;
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this.scale_in_y = default;
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this.scaleOut = default;
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this.scale_out_y = default;
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this.scale_in = default;
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this.scale_out = default;
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this.ptr_bbone_prev = default;
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this.ptr_bbone_next = default;
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this.ptr_temp = default;
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this.ptr_draw_data = default;
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this.ptr_orig_pchan = default;
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this.color = default;
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this.runtime = default;
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}
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public bPoseChannel(
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bPoseChannel ptr_next,
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bPoseChannel ptr_prev,
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