Generated new code and added initial data handling
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@@ -107,6 +107,54 @@ namespace BlendFile.DNA {
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public object ptr_cursor_keymap_status;
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[DNAFieldAttribute(45, "uint64_t", "eventstate_prev_press_time_ms", 8)]
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public ulong eventstate_prev_press_time_ms;
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public wmWindow() {
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this.ptr_next = default;
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this.ptr_prev = default;
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this.ptr_ghostwin = default;
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this.ptr_gpuctx = default;
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this.ptr_parent = default;
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this.ptr_scene = default;
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this.ptr_new_scene = default;
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this.view_layer_name = default;
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this.ptr_unpinned_scene = default;
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this.ptr_workspace_hook = default;
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this.global_area_map = default;
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this.ptr_screen = default;
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this.winid = default;
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this.posx = default;
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this.posy = default;
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this.sizex = default;
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this.sizey = default;
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this.windowstate = default;
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this.active = default;
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this.cursor = default;
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this.lastcursor = default;
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this.modalcursor = default;
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this.grabcursor = default;
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this.pie_event_type_lock = default;
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this.pie_event_type_last = default;
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this.addmousemove = default;
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this.tag_cursor_refresh = default;
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this.event_queue_check_click = default;
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this.event_queue_check_drag = default;
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this.event_queue_check_drag_handled = default;
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this.event_queue_consecutive_gesture_type = default;
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this.event_queue_consecutive_gesture_xy = default;
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this.ptr_event_queue_consecutive_gesture_data = default;
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this.ptr_eventstate = default;
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this.ptr_event_last_handled = default;
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this.ptr_ime_data = default;
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this.ime_data_is_composing = default;
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this._pad1 = default;
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this.event_queue = default;
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this.handlers = default;
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this.modalhandlers = default;
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this.gesture = default;
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this.ptr_stereo3d_format = default;
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this.drawcalls = default;
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this.ptr_cursor_keymap_status = default;
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this.eventstate_prev_press_time_ms = default;
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}
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public wmWindow(
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wmWindow ptr_next,
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wmWindow ptr_prev,
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