Generated new code and added initial data handling

This commit is contained in:
mm00
2025-01-27 19:24:50 +01:00
parent ebcc629feb
commit 146a3992ce
940 changed files with 11560 additions and 9 deletions

View File

@@ -1,4 +1,5 @@
using System.Reflection;
using System.Text;
using Kaitai;
@@ -25,18 +26,67 @@ public class Reader {
var file = new KaitaiStream(_path);
var blend = new Kaitai.BlendFile(file);
foreach (var block in blend.Blocks) {
foreach (var block in blend.Blocks)
{
if (block.Code != "DATA") continue;
if(!dnaTypes.ContainsKey((int)block.SdnaIndex)) continue;
Type t = dnaTypes[(int)block.SdnaIndex];
var obj = Activator.CreateInstance(t);
if(obj == null) continue;
objects.Add(obj);
foreach (var field in t.GetFields()) {
var fields = t.GetFields();
foreach (var field in fields) {
var attrib = field.GetCustomAttribute<DNAFieldAttribute>();
if (attrib == null) continue;
var offset = fields.Where(f => f.GetCustomAttribute<DNAFieldAttribute>()!.OriginalIndex < attrib.OriginalIndex)
.Sum(f => f.GetCustomAttribute<DNAFieldAttribute>()!.Size);
var size = attrib.Size;
byte[] data = new byte[size];
Array.Copy((byte[])block.Body, offset, data, 0, size);
var value = ConvertFieldData(data, attrib.OriginalType);
if(value == null) continue;
field.SetValue(obj, value);
}
}
}
}
/*
* "char" => typeof(char).AssemblyQualifiedName,
"short" => typeof(short).AssemblyQualifiedName,
"int" => typeof(int).AssemblyQualifiedName,
"float" => typeof(float).AssemblyQualifiedName,
"double" => typeof(double).AssemblyQualifiedName,
"string" => typeof(string).AssemblyQualifiedName,
"void" => typeof(object).AssemblyQualifiedName,
"ushort" => typeof(ushort).AssemblyQualifiedName,
"uchar" => typeof(byte).AssemblyQualifiedName,
"int64_t" => typeof(long).AssemblyQualifiedName,
"int8_t" => typeof(sbyte).AssemblyQualifiedName,
"uint64_t" => typeof(ulong).AssemblyQualifiedName,
*/
private object? ConvertFieldData(byte[] data, string type)
{
return type switch
{
"char" => (char)data[0],
"short" => BitConverter.ToInt16(data, 0),
"int" => BitConverter.ToInt32(data, 0),
"float" => BitConverter.ToSingle(data, 0),
"double" => BitConverter.ToDouble(data, 0),
"string" => Encoding.UTF8.GetString(data), // utf8?
"void" => null, // object?
"ushort" => BitConverter.ToUInt16(data, 0),
"uchar" => data[0],
"int64_t" => BitConverter.ToInt64(data, 0),
"int8_t" => (sbyte)data[0],
"uint64_t" => BitConverter.ToUInt64(data, 0),
_ => null
};
}}