regenerated files
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@@ -15,51 +15,51 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(124, "BoidSettings")]
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public struct BoidSettings {
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[DNAFieldAttribute(0, "int", "options", "int", 4)]
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[DNAFieldAttribute(0, "int", "options", "int", 4, false)]
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public int options;
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[DNAFieldAttribute(1, "int", "last_state_id", "int", 4)]
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[DNAFieldAttribute(1, "int", "last_state_id", "int", 4, false)]
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public int last_state_id;
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[DNAFieldAttribute(2, "float", "landing_smoothness", "float", 4)]
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[DNAFieldAttribute(2, "float", "landing_smoothness", "float", 4, false)]
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public float landing_smoothness;
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[DNAFieldAttribute(3, "float", "height", "float", 4)]
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[DNAFieldAttribute(3, "float", "height", "float", 4, false)]
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public float height;
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[DNAFieldAttribute(4, "float", "banking", "float", 4)]
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[DNAFieldAttribute(4, "float", "banking", "float", 4, false)]
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public float banking;
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[DNAFieldAttribute(5, "float", "pitch", "float", 4)]
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[DNAFieldAttribute(5, "float", "pitch", "float", 4, false)]
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public float pitch;
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[DNAFieldAttribute(6, "float", "health", "float", 4)]
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[DNAFieldAttribute(6, "float", "health", "float", 4, false)]
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public float health;
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[DNAFieldAttribute(7, "float", "aggression", "float", 4)]
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[DNAFieldAttribute(7, "float", "aggression", "float", 4, false)]
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public float aggression;
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[DNAFieldAttribute(8, "float", "strength", "float", 4)]
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[DNAFieldAttribute(8, "float", "strength", "float", 4, false)]
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public float strength;
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[DNAFieldAttribute(9, "float", "accuracy", "float", 4)]
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[DNAFieldAttribute(9, "float", "accuracy", "float", 4, false)]
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public float accuracy;
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[DNAFieldAttribute(10, "float", "range", "float", 4)]
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[DNAFieldAttribute(10, "float", "range", "float", 4, false)]
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public float range;
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[DNAFieldAttribute(11, "float", "air_min_speed", "float", 4)]
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[DNAFieldAttribute(11, "float", "air_min_speed", "float", 4, false)]
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public float air_min_speed;
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[DNAFieldAttribute(12, "float", "air_max_speed", "float", 4)]
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[DNAFieldAttribute(12, "float", "air_max_speed", "float", 4, false)]
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public float air_max_speed;
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[DNAFieldAttribute(13, "float", "air_max_acc", "float", 4)]
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[DNAFieldAttribute(13, "float", "air_max_acc", "float", 4, false)]
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public float air_max_acc;
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[DNAFieldAttribute(14, "float", "air_max_ave", "float", 4)]
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[DNAFieldAttribute(14, "float", "air_max_ave", "float", 4, false)]
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public float air_max_ave;
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[DNAFieldAttribute(15, "float", "air_personal_space", "float", 4)]
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[DNAFieldAttribute(15, "float", "air_personal_space", "float", 4, false)]
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public float air_personal_space;
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[DNAFieldAttribute(16, "float", "land_jump_speed", "float", 4)]
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[DNAFieldAttribute(16, "float", "land_jump_speed", "float", 4, false)]
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public float land_jump_speed;
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[DNAFieldAttribute(17, "float", "land_max_speed", "float", 4)]
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[DNAFieldAttribute(17, "float", "land_max_speed", "float", 4, false)]
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public float land_max_speed;
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[DNAFieldAttribute(18, "float", "land_max_acc", "float", 4)]
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[DNAFieldAttribute(18, "float", "land_max_acc", "float", 4, false)]
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public float land_max_acc;
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[DNAFieldAttribute(19, "float", "land_max_ave", "float", 4)]
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[DNAFieldAttribute(19, "float", "land_max_ave", "float", 4, false)]
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public float land_max_ave;
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[DNAFieldAttribute(20, "float", "land_personal_space", "float", 4)]
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[DNAFieldAttribute(20, "float", "land_personal_space", "float", 4, false)]
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public float land_personal_space;
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[DNAFieldAttribute(21, "float", "land_stick_force", "float", 4)]
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[DNAFieldAttribute(21, "float", "land_stick_force", "float", 4, false)]
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public float land_stick_force;
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[DNAFieldAttribute(22, "ListBase", "states", "ListBase", 16)]
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[DNAFieldAttribute(22, "ListBase", "states", "ListBase", 16, false)]
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public ListBase states;
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public BoidSettings() {
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this.options = default;
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