regenerated files

This commit is contained in:
mm00
2025-02-19 17:07:50 +01:00
parent f327f18b57
commit 380949122c
935 changed files with 9595 additions and 9586 deletions

View File

@@ -15,67 +15,67 @@ namespace BlendFile.DNA {
[DNAClassAttribute(246, "FluidFlowSettings")]
public class FluidFlowSettings {
[DNAFieldAttribute(0, "FluidModifierData", "*fmd", "FluidModifierData", 160)]
[DNAFieldAttribute(0, "FluidModifierData", "*fmd", "FluidModifierData", 4, true)]
public FluidModifierData ptr_fmd;
[DNAFieldAttribute(1, "Mesh", "*mesh", "Mesh", 1712)]
[DNAFieldAttribute(1, "Mesh", "*mesh", "Mesh", 4, true)]
public Mesh ptr_mesh;
[DNAFieldAttribute(2, "ParticleSystem", "*psys", "ParticleSystem", 696)]
[DNAFieldAttribute(2, "ParticleSystem", "*psys", "ParticleSystem", 4, true)]
public ParticleSystem ptr_psys;
[DNAFieldAttribute(3, "Tex", "*noise_texture", "Tex", 488)]
[DNAFieldAttribute(3, "Tex", "*noise_texture", "Tex", 4, true)]
public Tex ptr_noise_texture;
[DNAFieldAttribute(4, "float", "*verts_old", "float", 4)]
[DNAFieldAttribute(4, "float", "*verts_old", "float", 4, true)]
public float ptr_verts_old;
[DNAFieldAttribute(5, "int", "numverts", "int", 4)]
[DNAFieldAttribute(5, "int", "numverts", "int", 4, false)]
public int numverts;
[DNAFieldAttribute(6, "float", "vel_multi", "float", 4)]
[DNAFieldAttribute(6, "float", "vel_multi", "float", 4, false)]
public float vel_multi;
[DNAFieldAttribute(7, "float", "vel_normal", "float", 4)]
[DNAFieldAttribute(7, "float", "vel_normal", "float", 4, false)]
public float vel_normal;
[DNAFieldAttribute(8, "float", "vel_random", "float", 4)]
[DNAFieldAttribute(8, "float", "vel_random", "float", 4, false)]
public float vel_random;
[DNAFieldAttribute(9, "float", "vel_coord[3]", "System.Single[]", 4)]
[DNAFieldAttribute(9, "float", "vel_coord[3]", "System.Single[]", 12, false)]
public float[] vel_coord = new System.Single[3];
[DNAFieldAttribute(10, "char", "_pad1[4]", "System.Char[]", 1)]
[DNAFieldAttribute(10, "char", "_pad1[4]", "System.Char[]", 4, false)]
public char[] _pad1 = new System.Char[4];
[DNAFieldAttribute(11, "float", "density", "float", 4)]
[DNAFieldAttribute(11, "float", "density", "float", 4, false)]
public float density;
[DNAFieldAttribute(12, "float", "color[3]", "System.Single[]", 4)]
[DNAFieldAttribute(12, "float", "color[3]", "System.Single[]", 12, false)]
public float[] color = new System.Single[3];
[DNAFieldAttribute(13, "float", "fuel_amount", "float", 4)]
[DNAFieldAttribute(13, "float", "fuel_amount", "float", 4, false)]
public float fuel_amount;
[DNAFieldAttribute(14, "float", "temperature", "float", 4)]
[DNAFieldAttribute(14, "float", "temperature", "float", 4, false)]
public float temperature;
[DNAFieldAttribute(15, "float", "volume_density", "float", 4)]
[DNAFieldAttribute(15, "float", "volume_density", "float", 4, false)]
public float volume_density;
[DNAFieldAttribute(16, "float", "surface_distance", "float", 4)]
[DNAFieldAttribute(16, "float", "surface_distance", "float", 4, false)]
public float surface_distance;
[DNAFieldAttribute(17, "float", "particle_size", "float", 4)]
[DNAFieldAttribute(17, "float", "particle_size", "float", 4, false)]
public float particle_size;
[DNAFieldAttribute(18, "int", "subframes", "int", 4)]
[DNAFieldAttribute(18, "int", "subframes", "int", 4, false)]
public int subframes;
[DNAFieldAttribute(19, "float", "texture_size", "float", 4)]
[DNAFieldAttribute(19, "float", "texture_size", "float", 4, false)]
public float texture_size;
[DNAFieldAttribute(20, "float", "texture_offset", "float", 4)]
[DNAFieldAttribute(20, "float", "texture_offset", "float", 4, false)]
public float texture_offset;
[DNAFieldAttribute(21, "char", "_pad2[4]", "System.Char[]", 1)]
[DNAFieldAttribute(21, "char", "_pad2[4]", "System.Char[]", 4, false)]
public char[] _pad2 = new System.Char[4];
[DNAFieldAttribute(22, "char", "uvlayer_name[68]", "System.Char[]", 1)]
[DNAFieldAttribute(22, "char", "uvlayer_name[68]", "System.Char[]", 68, false)]
public char[] uvlayer_name = new System.Char[68];
[DNAFieldAttribute(23, "char", "_pad3[4]", "System.Char[]", 1)]
[DNAFieldAttribute(23, "char", "_pad3[4]", "System.Char[]", 4, false)]
public char[] _pad3 = new System.Char[4];
[DNAFieldAttribute(24, "short", "vgroup_density", "short", 2)]
[DNAFieldAttribute(24, "short", "vgroup_density", "short", 2, false)]
public short vgroup_density;
[DNAFieldAttribute(25, "short", "type", "short", 2)]
[DNAFieldAttribute(25, "short", "type", "short", 2, false)]
public short type;
[DNAFieldAttribute(26, "short", "behavior", "short", 2)]
[DNAFieldAttribute(26, "short", "behavior", "short", 2, false)]
public short behavior;
[DNAFieldAttribute(27, "short", "source", "short", 2)]
[DNAFieldAttribute(27, "short", "source", "short", 2, false)]
public short source;
[DNAFieldAttribute(28, "short", "texture_type", "short", 2)]
[DNAFieldAttribute(28, "short", "texture_type", "short", 2, false)]
public short texture_type;
[DNAFieldAttribute(29, "short", "_pad4[3]", "System.Int16[]", 2)]
[DNAFieldAttribute(29, "short", "_pad4[3]", "System.Int16[]", 6, false)]
public short[] _pad4 = new System.Int16[3];
[DNAFieldAttribute(30, "int", "flags", "int", 4)]
[DNAFieldAttribute(30, "int", "flags", "int", 4, false)]
public int flags;
public FluidFlowSettings() {
this.ptr_fmd = default;