regenerated files
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@@ -15,11 +15,11 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(649, "NodeShaderAttribute")]
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public struct NodeShaderAttribute {
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[DNAFieldAttribute(0, "char", "name[256]", "System.Char[]", 1)]
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[DNAFieldAttribute(0, "char", "name[256]", "System.Char[]", 256, false)]
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public char[] name = new System.Char[256];
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[DNAFieldAttribute(1, "int", "type", "int", 4)]
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[DNAFieldAttribute(1, "int", "type", "int", 4, false)]
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public int type;
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[DNAFieldAttribute(2, "char", "_pad[4]", "System.Char[]", 1)]
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[DNAFieldAttribute(2, "char", "_pad[4]", "System.Char[]", 4, false)]
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public char[] _pad = new System.Char[4];
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public NodeShaderAttribute() {
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this.name = default;
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