regenerated files
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@@ -15,17 +15,17 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(750, "NodeShaderMix")]
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public struct NodeShaderMix {
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[DNAFieldAttribute(0, "int8_t", "data_type", "int8_t", 1)]
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[DNAFieldAttribute(0, "int8_t", "data_type", "int8_t", 1, false)]
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public sbyte data_type;
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[DNAFieldAttribute(1, "int8_t", "factor_mode", "int8_t", 1)]
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[DNAFieldAttribute(1, "int8_t", "factor_mode", "int8_t", 1, false)]
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public sbyte factor_mode;
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[DNAFieldAttribute(2, "int8_t", "clamp_factor", "int8_t", 1)]
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[DNAFieldAttribute(2, "int8_t", "clamp_factor", "int8_t", 1, false)]
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public sbyte clamp_factor;
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[DNAFieldAttribute(3, "int8_t", "clamp_result", "int8_t", 1)]
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[DNAFieldAttribute(3, "int8_t", "clamp_result", "int8_t", 1, false)]
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public sbyte clamp_result;
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[DNAFieldAttribute(4, "int8_t", "blend_type", "int8_t", 1)]
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[DNAFieldAttribute(4, "int8_t", "blend_type", "int8_t", 1, false)]
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public sbyte blend_type;
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[DNAFieldAttribute(5, "char", "_pad[3]", "System.Char[]", 1)]
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[DNAFieldAttribute(5, "char", "_pad[3]", "System.Char[]", 3, false)]
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public char[] _pad = new System.Char[3];
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public NodeShaderMix() {
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this.data_type = default;
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