regenerated files
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@@ -15,31 +15,31 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(651, "NodeShaderTexPointDensity")]
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public struct NodeShaderTexPointDensity {
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[DNAFieldAttribute(0, "NodeTexBase", "base", "NodeTexBase", 960)]
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[DNAFieldAttribute(0, "NodeTexBase", "base", "NodeTexBase", 960, false)]
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public NodeTexBase @base;
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[DNAFieldAttribute(1, "short", "point_source", "short", 2)]
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[DNAFieldAttribute(1, "short", "point_source", "short", 2, false)]
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public short point_source;
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[DNAFieldAttribute(2, "char", "_pad[2]", "System.Char[]", 1)]
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[DNAFieldAttribute(2, "char", "_pad[2]", "System.Char[]", 2, false)]
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public char[] _pad = new System.Char[2];
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[DNAFieldAttribute(3, "int", "particle_system", "int", 4)]
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[DNAFieldAttribute(3, "int", "particle_system", "int", 4, false)]
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public int particle_system;
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[DNAFieldAttribute(4, "float", "radius", "float", 4)]
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[DNAFieldAttribute(4, "float", "radius", "float", 4, false)]
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public float radius;
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[DNAFieldAttribute(5, "int", "resolution", "int", 4)]
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[DNAFieldAttribute(5, "int", "resolution", "int", 4, false)]
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public int resolution;
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[DNAFieldAttribute(6, "short", "space", "short", 2)]
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[DNAFieldAttribute(6, "short", "space", "short", 2, false)]
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public short space;
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[DNAFieldAttribute(7, "short", "interpolation", "short", 2)]
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[DNAFieldAttribute(7, "short", "interpolation", "short", 2, false)]
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public short interpolation;
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[DNAFieldAttribute(8, "short", "color_source", "short", 2)]
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[DNAFieldAttribute(8, "short", "color_source", "short", 2, false)]
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public short color_source;
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[DNAFieldAttribute(9, "short", "ob_color_source", "short", 2)]
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[DNAFieldAttribute(9, "short", "ob_color_source", "short", 2, false)]
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public short ob_color_source;
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[DNAFieldAttribute(10, "PointDensity", "pd", "PointDensity", 176)]
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[DNAFieldAttribute(10, "PointDensity", "pd", "PointDensity", 176, false)]
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public PointDensity pd;
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[DNAFieldAttribute(11, "int", "cached_resolution", "int", 4)]
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[DNAFieldAttribute(11, "int", "cached_resolution", "int", 4, false)]
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public int cached_resolution;
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[DNAFieldAttribute(12, "char", "vertex_attribute_name[68]", "System.Char[]", 1)]
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[DNAFieldAttribute(12, "char", "vertex_attribute_name[68]", "System.Char[]", 68, false)]
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public char[] vertex_attribute_name = new System.Char[68];
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public NodeShaderTexPointDensity() {
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this.@base = default;
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