regenerated files

This commit is contained in:
mm00
2025-02-19 17:07:50 +01:00
parent f327f18b57
commit 380949122c
935 changed files with 9595 additions and 9586 deletions

View File

@@ -15,31 +15,31 @@ namespace BlendFile.DNA {
[DNAClassAttribute(651, "NodeShaderTexPointDensity")]
public struct NodeShaderTexPointDensity {
[DNAFieldAttribute(0, "NodeTexBase", "base", "NodeTexBase", 960)]
[DNAFieldAttribute(0, "NodeTexBase", "base", "NodeTexBase", 960, false)]
public NodeTexBase @base;
[DNAFieldAttribute(1, "short", "point_source", "short", 2)]
[DNAFieldAttribute(1, "short", "point_source", "short", 2, false)]
public short point_source;
[DNAFieldAttribute(2, "char", "_pad[2]", "System.Char[]", 1)]
[DNAFieldAttribute(2, "char", "_pad[2]", "System.Char[]", 2, false)]
public char[] _pad = new System.Char[2];
[DNAFieldAttribute(3, "int", "particle_system", "int", 4)]
[DNAFieldAttribute(3, "int", "particle_system", "int", 4, false)]
public int particle_system;
[DNAFieldAttribute(4, "float", "radius", "float", 4)]
[DNAFieldAttribute(4, "float", "radius", "float", 4, false)]
public float radius;
[DNAFieldAttribute(5, "int", "resolution", "int", 4)]
[DNAFieldAttribute(5, "int", "resolution", "int", 4, false)]
public int resolution;
[DNAFieldAttribute(6, "short", "space", "short", 2)]
[DNAFieldAttribute(6, "short", "space", "short", 2, false)]
public short space;
[DNAFieldAttribute(7, "short", "interpolation", "short", 2)]
[DNAFieldAttribute(7, "short", "interpolation", "short", 2, false)]
public short interpolation;
[DNAFieldAttribute(8, "short", "color_source", "short", 2)]
[DNAFieldAttribute(8, "short", "color_source", "short", 2, false)]
public short color_source;
[DNAFieldAttribute(9, "short", "ob_color_source", "short", 2)]
[DNAFieldAttribute(9, "short", "ob_color_source", "short", 2, false)]
public short ob_color_source;
[DNAFieldAttribute(10, "PointDensity", "pd", "PointDensity", 176)]
[DNAFieldAttribute(10, "PointDensity", "pd", "PointDensity", 176, false)]
public PointDensity pd;
[DNAFieldAttribute(11, "int", "cached_resolution", "int", 4)]
[DNAFieldAttribute(11, "int", "cached_resolution", "int", 4, false)]
public int cached_resolution;
[DNAFieldAttribute(12, "char", "vertex_attribute_name[68]", "System.Char[]", 1)]
[DNAFieldAttribute(12, "char", "vertex_attribute_name[68]", "System.Char[]", 68, false)]
public char[] vertex_attribute_name = new System.Char[68];
public NodeShaderTexPointDensity() {
this.@base = default;