regenerated files
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@@ -15,13 +15,13 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(650, "NodeShaderVectTransform")]
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public struct NodeShaderVectTransform {
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[DNAFieldAttribute(0, "int", "type", "int", 4)]
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[DNAFieldAttribute(0, "int", "type", "int", 4, false)]
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public int type;
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[DNAFieldAttribute(1, "int", "convert_from", "int", 4)]
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[DNAFieldAttribute(1, "int", "convert_from", "int", 4, false)]
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public int convert_from;
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[DNAFieldAttribute(2, "int", "convert_to", "int", 4)]
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[DNAFieldAttribute(2, "int", "convert_to", "int", 4, false)]
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public int convert_to;
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[DNAFieldAttribute(3, "char", "_pad[4]", "System.Char[]", 1)]
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[DNAFieldAttribute(3, "char", "_pad[4]", "System.Char[]", 4, false)]
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public char[] _pad = new System.Char[4];
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public NodeShaderVectTransform() {
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this.type = default;
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