regenerated files
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@@ -15,35 +15,35 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(799, "SceneRenderLayer")]
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public class SceneRenderLayer {
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[DNAFieldAttribute(0, "SceneRenderLayer", "*next", "SceneRenderLayer", 192)]
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[DNAFieldAttribute(0, "SceneRenderLayer", "*next", "SceneRenderLayer", 4, true)]
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public SceneRenderLayer ptr_next;
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[DNAFieldAttribute(1, "SceneRenderLayer", "*prev", "SceneRenderLayer", 192)]
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[DNAFieldAttribute(1, "SceneRenderLayer", "*prev", "SceneRenderLayer", 4, true)]
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public SceneRenderLayer ptr_prev;
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[DNAFieldAttribute(2, "char", "name[64]", "System.Char[]", 1)]
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[DNAFieldAttribute(2, "char", "name[64]", "System.Char[]", 64, false)]
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public char[] name = new System.Char[64];
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[DNAFieldAttribute(3, "Material", "*mat_override", "Material", 392)]
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[DNAFieldAttribute(3, "Material", "*mat_override", "Material", 4, true)]
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public Material ptr_mat_override;
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[DNAFieldAttribute(4, "World", "*world_override", "World", 400)]
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[DNAFieldAttribute(4, "World", "*world_override", "World", 4, true)]
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public World ptr_world_override;
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[DNAFieldAttribute(5, "int", "lay", "int", 4)]
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[DNAFieldAttribute(5, "int", "lay", "int", 4, false)]
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public int lay;
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[DNAFieldAttribute(6, "int", "lay_zmask", "int", 4)]
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[DNAFieldAttribute(6, "int", "lay_zmask", "int", 4, false)]
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public int lay_zmask;
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[DNAFieldAttribute(7, "int", "lay_exclude", "int", 4)]
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[DNAFieldAttribute(7, "int", "lay_exclude", "int", 4, false)]
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public int lay_exclude;
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[DNAFieldAttribute(8, "int", "layflag", "int", 4)]
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[DNAFieldAttribute(8, "int", "layflag", "int", 4, false)]
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public int layflag;
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[DNAFieldAttribute(9, "int", "passflag", "int", 4)]
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[DNAFieldAttribute(9, "int", "passflag", "int", 4, false)]
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public int passflag;
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[DNAFieldAttribute(10, "int", "pass_xor", "int", 4)]
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[DNAFieldAttribute(10, "int", "pass_xor", "int", 4, false)]
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public int pass_xor;
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[DNAFieldAttribute(11, "int", "samples", "int", 4)]
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[DNAFieldAttribute(11, "int", "samples", "int", 4, false)]
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public int samples;
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[DNAFieldAttribute(12, "float", "pass_alpha_threshold", "float", 4)]
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[DNAFieldAttribute(12, "float", "pass_alpha_threshold", "float", 4, false)]
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public float pass_alpha_threshold;
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[DNAFieldAttribute(13, "IDProperty", "*prop", "IDProperty", 136)]
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[DNAFieldAttribute(13, "IDProperty", "*prop", "IDProperty", 4, true)]
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public IDProperty ptr_prop;
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[DNAFieldAttribute(14, "FreestyleConfig", "freestyleConfig", "FreestyleConfig", 56)]
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[DNAFieldAttribute(14, "FreestyleConfig", "freestyleConfig", "FreestyleConfig", 56, false)]
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public FreestyleConfig freestyleConfig;
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public SceneRenderLayer() {
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this.ptr_next = default;
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