regenerated files

This commit is contained in:
mm00
2025-02-19 17:07:50 +01:00
parent f327f18b57
commit 380949122c
935 changed files with 9595 additions and 9586 deletions

View File

@@ -15,35 +15,35 @@ namespace BlendFile.DNA {
[DNAClassAttribute(799, "SceneRenderLayer")]
public class SceneRenderLayer {
[DNAFieldAttribute(0, "SceneRenderLayer", "*next", "SceneRenderLayer", 192)]
[DNAFieldAttribute(0, "SceneRenderLayer", "*next", "SceneRenderLayer", 4, true)]
public SceneRenderLayer ptr_next;
[DNAFieldAttribute(1, "SceneRenderLayer", "*prev", "SceneRenderLayer", 192)]
[DNAFieldAttribute(1, "SceneRenderLayer", "*prev", "SceneRenderLayer", 4, true)]
public SceneRenderLayer ptr_prev;
[DNAFieldAttribute(2, "char", "name[64]", "System.Char[]", 1)]
[DNAFieldAttribute(2, "char", "name[64]", "System.Char[]", 64, false)]
public char[] name = new System.Char[64];
[DNAFieldAttribute(3, "Material", "*mat_override", "Material", 392)]
[DNAFieldAttribute(3, "Material", "*mat_override", "Material", 4, true)]
public Material ptr_mat_override;
[DNAFieldAttribute(4, "World", "*world_override", "World", 400)]
[DNAFieldAttribute(4, "World", "*world_override", "World", 4, true)]
public World ptr_world_override;
[DNAFieldAttribute(5, "int", "lay", "int", 4)]
[DNAFieldAttribute(5, "int", "lay", "int", 4, false)]
public int lay;
[DNAFieldAttribute(6, "int", "lay_zmask", "int", 4)]
[DNAFieldAttribute(6, "int", "lay_zmask", "int", 4, false)]
public int lay_zmask;
[DNAFieldAttribute(7, "int", "lay_exclude", "int", 4)]
[DNAFieldAttribute(7, "int", "lay_exclude", "int", 4, false)]
public int lay_exclude;
[DNAFieldAttribute(8, "int", "layflag", "int", 4)]
[DNAFieldAttribute(8, "int", "layflag", "int", 4, false)]
public int layflag;
[DNAFieldAttribute(9, "int", "passflag", "int", 4)]
[DNAFieldAttribute(9, "int", "passflag", "int", 4, false)]
public int passflag;
[DNAFieldAttribute(10, "int", "pass_xor", "int", 4)]
[DNAFieldAttribute(10, "int", "pass_xor", "int", 4, false)]
public int pass_xor;
[DNAFieldAttribute(11, "int", "samples", "int", 4)]
[DNAFieldAttribute(11, "int", "samples", "int", 4, false)]
public int samples;
[DNAFieldAttribute(12, "float", "pass_alpha_threshold", "float", 4)]
[DNAFieldAttribute(12, "float", "pass_alpha_threshold", "float", 4, false)]
public float pass_alpha_threshold;
[DNAFieldAttribute(13, "IDProperty", "*prop", "IDProperty", 136)]
[DNAFieldAttribute(13, "IDProperty", "*prop", "IDProperty", 4, true)]
public IDProperty ptr_prop;
[DNAFieldAttribute(14, "FreestyleConfig", "freestyleConfig", "FreestyleConfig", 56)]
[DNAFieldAttribute(14, "FreestyleConfig", "freestyleConfig", "FreestyleConfig", 56, false)]
public FreestyleConfig freestyleConfig;
public SceneRenderLayer() {
this.ptr_next = default;