regenerated files
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@@ -15,23 +15,23 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(914, "ShaderFxData")]
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public class ShaderFxData {
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[DNAFieldAttribute(0, "ShaderFxData", "*next", "ShaderFxData", 104)]
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[DNAFieldAttribute(0, "ShaderFxData", "*next", "ShaderFxData", 4, true)]
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public ShaderFxData ptr_next;
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[DNAFieldAttribute(1, "ShaderFxData", "*prev", "ShaderFxData", 104)]
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[DNAFieldAttribute(1, "ShaderFxData", "*prev", "ShaderFxData", 4, true)]
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public ShaderFxData ptr_prev;
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[DNAFieldAttribute(2, "int", "type", "int", 4)]
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[DNAFieldAttribute(2, "int", "type", "int", 4, false)]
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public int type;
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[DNAFieldAttribute(3, "int", "mode", "int", 4)]
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[DNAFieldAttribute(3, "int", "mode", "int", 4, false)]
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public int mode;
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[DNAFieldAttribute(4, "char", "_pad0[4]", "System.Char[]", 1)]
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[DNAFieldAttribute(4, "char", "_pad0[4]", "System.Char[]", 4, false)]
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public char[] _pad0 = new System.Char[4];
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[DNAFieldAttribute(5, "short", "flag", "short", 2)]
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[DNAFieldAttribute(5, "short", "flag", "short", 2, false)]
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public short flag;
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[DNAFieldAttribute(6, "short", "ui_expand_flag", "short", 2)]
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[DNAFieldAttribute(6, "short", "ui_expand_flag", "short", 2, false)]
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public short ui_expand_flag;
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[DNAFieldAttribute(7, "char", "name[64]", "System.Char[]", 1)]
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[DNAFieldAttribute(7, "char", "name[64]", "System.Char[]", 64, false)]
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public char[] name = new System.Char[64];
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[DNAFieldAttribute(8, "char", "*error", "char", 1)]
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[DNAFieldAttribute(8, "char", "*error", "char", 4, true)]
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public char ptr_error;
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public ShaderFxData() {
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this.ptr_next = default;
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