regenerated files

This commit is contained in:
mm00
2025-02-19 17:07:50 +01:00
parent f327f18b57
commit 380949122c
935 changed files with 9595 additions and 9586 deletions

View File

@@ -15,35 +15,35 @@ namespace BlendFile.DNA {
[DNAClassAttribute(923, "ShadowShaderFxData")]
public class ShadowShaderFxData {
[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", "ShaderFxData", 104)]
[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", "ShaderFxData", 104, false)]
public ShaderFxData shaderfx;
[DNAFieldAttribute(1, "Object", "*object", "Object", 1160)]
[DNAFieldAttribute(1, "Object", "*object", "Object", 4, true)]
public Object ptr_object;
[DNAFieldAttribute(2, "int", "offset[2]", "System.Int32[]", 4)]
[DNAFieldAttribute(2, "int", "offset[2]", "System.Int32[]", 8, false)]
public int[] offset = new System.Int32[2];
[DNAFieldAttribute(3, "int", "flag", "int", 4)]
[DNAFieldAttribute(3, "int", "flag", "int", 4, false)]
public int flag;
[DNAFieldAttribute(4, "float", "shadow_rgba[4]", "System.Single[]", 4)]
[DNAFieldAttribute(4, "float", "shadow_rgba[4]", "System.Single[]", 16, false)]
public float[] shadow_rgba = new System.Single[4];
[DNAFieldAttribute(5, "float", "amplitude", "float", 4)]
[DNAFieldAttribute(5, "float", "amplitude", "float", 4, false)]
public float amplitude;
[DNAFieldAttribute(6, "float", "period", "float", 4)]
[DNAFieldAttribute(6, "float", "period", "float", 4, false)]
public float period;
[DNAFieldAttribute(7, "float", "phase", "float", 4)]
[DNAFieldAttribute(7, "float", "phase", "float", 4, false)]
public float phase;
[DNAFieldAttribute(8, "int", "orientation", "int", 4)]
[DNAFieldAttribute(8, "int", "orientation", "int", 4, false)]
public int orientation;
[DNAFieldAttribute(9, "float", "scale[2]", "System.Single[]", 4)]
[DNAFieldAttribute(9, "float", "scale[2]", "System.Single[]", 8, false)]
public float[] scale = new System.Single[2];
[DNAFieldAttribute(10, "float", "rotation", "float", 4)]
[DNAFieldAttribute(10, "float", "rotation", "float", 4, false)]
public float rotation;
[DNAFieldAttribute(11, "int", "blur[2]", "System.Int32[]", 4)]
[DNAFieldAttribute(11, "int", "blur[2]", "System.Int32[]", 8, false)]
public int[] blur = new System.Int32[2];
[DNAFieldAttribute(12, "int", "samples", "int", 4)]
[DNAFieldAttribute(12, "int", "samples", "int", 4, false)]
public int samples;
[DNAFieldAttribute(13, "char", "_pad[4]", "System.Char[]", 1)]
[DNAFieldAttribute(13, "char", "_pad[4]", "System.Char[]", 4, false)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(14, "ShaderFxData_Runtime", "runtime", "ShaderFxData_Runtime", 40)]
[DNAFieldAttribute(14, "ShaderFxData_Runtime", "runtime", "ShaderFxData_Runtime", 40, false)]
public ShaderFxData_Runtime runtime;
public ShadowShaderFxData() {
this.shaderfx = default;