regenerated files

This commit is contained in:
mm00
2025-02-19 17:07:50 +01:00
parent f327f18b57
commit 380949122c
935 changed files with 9595 additions and 9586 deletions

View File

@@ -15,25 +15,25 @@ namespace BlendFile.DNA {
[DNAClassAttribute(1072, "XrActionMapBinding")]
public class XrActionMapBinding {
[DNAFieldAttribute(0, "XrActionMapBinding", "*next", "XrActionMapBinding", 384)]
[DNAFieldAttribute(0, "XrActionMapBinding", "*next", "XrActionMapBinding", 4, true)]
public XrActionMapBinding ptr_next;
[DNAFieldAttribute(1, "XrActionMapBinding", "*prev", "XrActionMapBinding", 384)]
[DNAFieldAttribute(1, "XrActionMapBinding", "*prev", "XrActionMapBinding", 4, true)]
public XrActionMapBinding ptr_prev;
[DNAFieldAttribute(2, "char", "name[64]", "System.Char[]", 1)]
[DNAFieldAttribute(2, "char", "name[64]", "System.Char[]", 64, false)]
public char[] name = new System.Char[64];
[DNAFieldAttribute(3, "char", "profile[256]", "System.Char[]", 1)]
[DNAFieldAttribute(3, "char", "profile[256]", "System.Char[]", 256, false)]
public char[] profile = new System.Char[256];
[DNAFieldAttribute(4, "ListBase", "component_paths", "ListBase", 16)]
[DNAFieldAttribute(4, "ListBase", "component_paths", "ListBase", 16, false)]
public ListBase component_paths;
[DNAFieldAttribute(5, "float", "float_threshold", "float", 4)]
[DNAFieldAttribute(5, "float", "float_threshold", "float", 4, false)]
public float float_threshold;
[DNAFieldAttribute(6, "short", "axis_flag", "short", 2)]
[DNAFieldAttribute(6, "short", "axis_flag", "short", 2, false)]
public short axis_flag;
[DNAFieldAttribute(7, "char", "_pad[2]", "System.Char[]", 1)]
[DNAFieldAttribute(7, "char", "_pad[2]", "System.Char[]", 2, false)]
public char[] _pad = new System.Char[2];
[DNAFieldAttribute(8, "float", "pose_location[3]", "System.Single[]", 4)]
[DNAFieldAttribute(8, "float", "pose_location[3]", "System.Single[]", 12, false)]
public float[] pose_location = new System.Single[3];
[DNAFieldAttribute(9, "float", "pose_rotation[3]", "System.Single[]", 4)]
[DNAFieldAttribute(9, "float", "pose_rotation[3]", "System.Single[]", 12, false)]
public float[] pose_rotation = new System.Single[3];
public XrActionMapBinding() {
this.ptr_next = default;