regenerated files
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@@ -15,19 +15,19 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(257, "bGPDpalettecolor")]
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public class bGPDpalettecolor {
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[DNAFieldAttribute(0, "bGPDpalettecolor", "*next", "bGPDpalettecolor", 120)]
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[DNAFieldAttribute(0, "bGPDpalettecolor", "*next", "bGPDpalettecolor", 4, true)]
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public bGPDpalettecolor ptr_next;
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[DNAFieldAttribute(1, "bGPDpalettecolor", "*prev", "bGPDpalettecolor", 120)]
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[DNAFieldAttribute(1, "bGPDpalettecolor", "*prev", "bGPDpalettecolor", 4, true)]
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public bGPDpalettecolor ptr_prev;
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[DNAFieldAttribute(2, "char", "info[64]", "System.Char[]", 1)]
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[DNAFieldAttribute(2, "char", "info[64]", "System.Char[]", 64, false)]
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public char[] info = new System.Char[64];
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[DNAFieldAttribute(3, "float", "color[4]", "System.Single[]", 4)]
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[DNAFieldAttribute(3, "float", "color[4]", "System.Single[]", 16, false)]
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public float[] color = new System.Single[4];
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[DNAFieldAttribute(4, "float", "fill[4]", "System.Single[]", 4)]
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[DNAFieldAttribute(4, "float", "fill[4]", "System.Single[]", 16, false)]
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public float[] fill = new System.Single[4];
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[DNAFieldAttribute(5, "short", "flag", "short", 2)]
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[DNAFieldAttribute(5, "short", "flag", "short", 2, false)]
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public short flag;
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[DNAFieldAttribute(6, "char", "_pad[6]", "System.Char[]", 1)]
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[DNAFieldAttribute(6, "char", "_pad[6]", "System.Char[]", 6, false)]
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public char[] _pad = new System.Char[6];
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public bGPDpalettecolor() {
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this.ptr_next = default;
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