regenerated files
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@@ -15,29 +15,29 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(987, "uiFontStyle")]
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public struct uiFontStyle {
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[DNAFieldAttribute(0, "short", "uifont_id", "short", 2)]
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[DNAFieldAttribute(0, "short", "uifont_id", "short", 2, false)]
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public short uifont_id;
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[DNAFieldAttribute(1, "char", "_pad1[2]", "System.Char[]", 1)]
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[DNAFieldAttribute(1, "char", "_pad1[2]", "System.Char[]", 2, false)]
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public char[] _pad1 = new System.Char[2];
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[DNAFieldAttribute(2, "float", "points", "float", 4)]
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[DNAFieldAttribute(2, "float", "points", "float", 4, false)]
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public float points;
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[DNAFieldAttribute(3, "short", "italic", "short", 2)]
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[DNAFieldAttribute(3, "short", "italic", "short", 2, false)]
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public short italic;
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[DNAFieldAttribute(4, "short", "bold", "short", 2)]
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[DNAFieldAttribute(4, "short", "bold", "short", 2, false)]
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public short bold;
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[DNAFieldAttribute(5, "short", "shadow", "short", 2)]
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[DNAFieldAttribute(5, "short", "shadow", "short", 2, false)]
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public short shadow;
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[DNAFieldAttribute(6, "short", "shadx", "short", 2)]
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[DNAFieldAttribute(6, "short", "shadx", "short", 2, false)]
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public short shadx;
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[DNAFieldAttribute(7, "short", "shady", "short", 2)]
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[DNAFieldAttribute(7, "short", "shady", "short", 2, false)]
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public short shady;
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[DNAFieldAttribute(8, "char", "_pad0[2]", "System.Char[]", 1)]
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[DNAFieldAttribute(8, "char", "_pad0[2]", "System.Char[]", 2, false)]
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public char[] _pad0 = new System.Char[2];
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[DNAFieldAttribute(9, "float", "shadowalpha", "float", 4)]
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[DNAFieldAttribute(9, "float", "shadowalpha", "float", 4, false)]
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public float shadowalpha;
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[DNAFieldAttribute(10, "float", "shadowcolor", "float", 4)]
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[DNAFieldAttribute(10, "float", "shadowcolor", "float", 4, false)]
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public float shadowcolor;
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[DNAFieldAttribute(11, "int", "character_weight", "int", 4)]
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[DNAFieldAttribute(11, "int", "character_weight", "int", 4, false)]
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public int character_weight;
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public uiFontStyle() {
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this.uifont_id = default;
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