Regenerated code files
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@@ -45,22 +45,22 @@ namespace BlendFile.DNA {
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public short pathflag;
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[DNAFieldAttribute(16, "ListBase", 14, "collections", "ListBase", false, 288)]
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public ListBase collections;
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[DNAFieldAttribute(4, "int", 17, "collection_root_count", "int", false, 304)]
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public int collection_root_count;
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[DNAFieldAttribute(64, "char", 18, "active_collection_name[64]", "System.Char[]", false, 308)]
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public char[] active_collection_name = new System.Char[64];
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[DNAFieldAttribute(4, "int", 19, "layer_used", "int", false, 372)]
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public int layer_used;
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[DNAFieldAttribute(4, "int", 20, "layer", "int", false, 376)]
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public int layer;
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[DNAFieldAttribute(4, "int", 21, "layer_protected", "int", false, 380)]
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public int layer_protected;
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[DNAFieldAttribute(4, "float", 22, "axes_position", "float", false, 384)]
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public float axes_position;
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[DNAFieldAttribute(16, "bArmature_Runtime", 23, "runtime", "bArmature_Runtime", false, 388)]
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public bArmature_Runtime runtime;
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[DNAListAttribute(8, "BoneCollection", "**collection_array", 15, "BoneCollection", "int", "collection_array_num", 16, 404, 0)]
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[DNAListAttribute(8, "BoneCollection", "**collection_array", 15, "BoneCollection", 312, "collection_array_num", 16, 304, 0)]
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public System.Collections.Generic.List<BoneCollection> collection_array;
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[DNAFieldAttribute(4, "int", 17, "collection_root_count", "int", false, 316)]
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public int collection_root_count;
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[DNAFieldAttribute(64, "char", 18, "active_collection_name[64]", "System.Char[]", false, 320)]
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public char[] active_collection_name = new System.Char[64];
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[DNAFieldAttribute(4, "int", 19, "layer_used", "int", false, 384)]
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public int layer_used;
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[DNAFieldAttribute(4, "int", 20, "layer", "int", false, 388)]
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public int layer;
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[DNAFieldAttribute(4, "int", 21, "layer_protected", "int", false, 392)]
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public int layer_protected;
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[DNAFieldAttribute(4, "float", 22, "axes_position", "float", false, 396)]
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public float axes_position;
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[DNAFieldAttribute(16, "bArmature_Runtime", 23, "runtime", "bArmature_Runtime", false, 400)]
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public bArmature_Runtime runtime;
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public bArmature() {
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this.id = default;
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this.adt = default;
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@@ -77,6 +77,7 @@ namespace BlendFile.DNA {
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this.deformflag = default;
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this.pathflag = default;
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this.collections = default;
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this.collection_array = default;
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this.collection_root_count = default;
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this.active_collection_name = default;
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this.layer_used = default;
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@@ -84,7 +85,6 @@ namespace BlendFile.DNA {
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this.layer_protected = default;
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this.axes_position = default;
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this.runtime = default;
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this.collection_array = default;
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}
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public bArmature(
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ID id,
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@@ -102,14 +102,14 @@ namespace BlendFile.DNA {
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short deformflag,
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short pathflag,
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ListBase collections,
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System.Collections.Generic.List<BoneCollection> collection_array,
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int collection_root_count,
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char[] active_collection_name,
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int layer_used,
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int layer,
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int layer_protected,
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float axes_position,
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bArmature_Runtime runtime,
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System.Collections.Generic.List<BoneCollection> collection_array) {
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bArmature_Runtime runtime) {
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this.id = id;
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this.adt = adt;
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this.bonebase = bonebase;
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@@ -125,6 +125,7 @@ namespace BlendFile.DNA {
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this.deformflag = deformflag;
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this.pathflag = pathflag;
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this.collections = collections;
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this.collection_array = collection_array;
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this.collection_root_count = collection_root_count;
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this.active_collection_name = active_collection_name;
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this.layer_used = layer_used;
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@@ -132,7 +133,6 @@ namespace BlendFile.DNA {
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this.layer_protected = layer_protected;
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this.axes_position = axes_position;
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this.runtime = runtime;
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this.collection_array = collection_array;
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}
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}
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}
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