Regenerated codefiles
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@@ -15,20 +15,20 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(67, "ActionSlot", 88)]
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public class ActionSlot {
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[DNAFieldAttribute(0, "char", "name[66]", "System.Char[]", 66, false, 0)]
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[DNAFieldAttribute(66, "char", 0, "name[66]", "System.Char[]", false, 0)]
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public char[] name = new System.Char[66];
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[DNAFieldAttribute(1, "uchar", "_pad0[2]", "System.Byte[]", 2, false, 66)]
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[DNAFieldAttribute(2, "uchar", 1, "_pad0[2]", "System.Byte[]", false, 66)]
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public byte[] _pad0 = new System.Byte[2];
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[DNAFieldAttribute(2, "int", "idtype", "int", 4, false, 68)]
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[DNAFieldAttribute(4, "int", 2, "idtype", "int", false, 68)]
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public int idtype;
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[DNAFieldAttribute(3, "int", "handle", "int", 4, false, 72)]
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[DNAFieldAttribute(4, "int", 3, "handle", "int", false, 72)]
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public int handle;
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[DNAFieldAttribute(4, "int8_t", "slot_flags", "int8_t", 1, false, 76)]
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[DNAFieldAttribute(1, "int8_t", 4, "slot_flags", "int8_t", false, 76)]
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public sbyte slot_flags;
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[DNAFieldAttribute(5, "uchar", "_pad1[3]", "System.Byte[]", 3, false, 77)]
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[DNAFieldAttribute(3, "uchar", 5, "_pad1[3]", "System.Byte[]", false, 77)]
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public byte[] _pad1 = new System.Byte[3];
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[DNAFieldAttribute(6, "ActionSlotRuntimeHandle", "*runtime", "ActionSlotRuntimeHandle", 8, true, 80)]
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public ActionSlotRuntimeHandle ptr_runtime;
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[DNAFieldAttribute(8, "ActionSlotRuntimeHandle", 6, "*runtime", "ActionSlotRuntimeHandle", true, 80)]
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public ActionSlotRuntimeHandle runtime;
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public ActionSlot() {
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this.name = default;
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this._pad0 = default;
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@@ -36,16 +36,16 @@ namespace BlendFile.DNA {
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this.handle = default;
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this.slot_flags = default;
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this._pad1 = default;
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this.ptr_runtime = default;
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this.runtime = default;
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}
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public ActionSlot(char[] name, byte[] _pad0, int idtype, int handle, sbyte slot_flags, byte[] _pad1, ActionSlotRuntimeHandle ptr_runtime) {
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public ActionSlot(char[] name, byte[] _pad0, int idtype, int handle, sbyte slot_flags, byte[] _pad1, ActionSlotRuntimeHandle runtime) {
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this.name = name;
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this._pad0 = _pad0;
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this.idtype = idtype;
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this.handle = handle;
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this.slot_flags = slot_flags;
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this._pad1 = _pad1;
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this.ptr_runtime = ptr_runtime;
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this.runtime = runtime;
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}
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}
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}
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