Regenerated codefiles

This commit is contained in:
Samuele Lorefice
2025-03-04 18:48:04 +01:00
parent 8bbfb49720
commit 8e4eac0568
937 changed files with 16011 additions and 16181 deletions

View File

@@ -15,44 +15,44 @@ namespace BlendFile.DNA {
[DNAClassAttribute(284, "ArrayGpencilModifierData", 336)]
public class ArrayGpencilModifierData {
[DNAFieldAttribute(0, "GpencilModifierData", "modifier", "GpencilModifierData", 104, false, 0)]
[DNAFieldAttribute(104, "GpencilModifierData", 0, "modifier", "GpencilModifierData", false, 0)]
public GpencilModifierData modifier;
[DNAFieldAttribute(1, "Object", "*object", "Object", 8, true, 104)]
public Object ptr_object;
[DNAFieldAttribute(2, "Material", "*material", "Material", 8, true, 112)]
public Material ptr_material;
[DNAFieldAttribute(3, "int", "count", "int", 4, false, 120)]
[DNAFieldAttribute(8, "Object", 1, "*object", "Object", true, 104)]
public Object @object;
[DNAFieldAttribute(8, "Material", 2, "*material", "Material", true, 112)]
public Material material;
[DNAFieldAttribute(4, "int", 3, "count", "int", false, 120)]
public int count;
[DNAFieldAttribute(4, "int", "flag", "int", 4, false, 124)]
[DNAFieldAttribute(4, "int", 4, "flag", "int", false, 124)]
public int flag;
[DNAFieldAttribute(5, "float", "offset[3]", "System.Single[]", 12, false, 128)]
[DNAFieldAttribute(12, "float", 5, "offset[3]", "System.Single[]", false, 128)]
public float[] offset = new System.Single[3];
[DNAFieldAttribute(6, "float", "shift[3]", "System.Single[]", 12, false, 140)]
[DNAFieldAttribute(12, "float", 6, "shift[3]", "System.Single[]", false, 140)]
public float[] shift = new System.Single[3];
[DNAFieldAttribute(7, "float", "rnd_offset[3]", "System.Single[]", 12, false, 152)]
[DNAFieldAttribute(12, "float", 7, "rnd_offset[3]", "System.Single[]", false, 152)]
public float[] rnd_offset = new System.Single[3];
[DNAFieldAttribute(8, "float", "rnd_rot[3]", "System.Single[]", 12, false, 164)]
[DNAFieldAttribute(12, "float", 8, "rnd_rot[3]", "System.Single[]", false, 164)]
public float[] rnd_rot = new System.Single[3];
[DNAFieldAttribute(9, "float", "rnd_scale[3]", "System.Single[]", 12, false, 176)]
[DNAFieldAttribute(12, "float", 9, "rnd_scale[3]", "System.Single[]", false, 176)]
public float[] rnd_scale = new System.Single[3];
[DNAFieldAttribute(10, "char", "_pad[4]", "System.Char[]", 4, false, 188)]
[DNAFieldAttribute(4, "char", 10, "_pad[4]", "System.Char[]", false, 188)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(11, "int", "seed", "int", 4, false, 192)]
[DNAFieldAttribute(4, "int", 11, "seed", "int", false, 192)]
public int seed;
[DNAFieldAttribute(12, "int", "pass_index", "int", 4, false, 196)]
[DNAFieldAttribute(4, "int", 12, "pass_index", "int", false, 196)]
public int pass_index;
[DNAFieldAttribute(13, "char", "layername[64]", "System.Char[]", 64, false, 200)]
[DNAFieldAttribute(64, "char", 13, "layername[64]", "System.Char[]", false, 200)]
public char[] layername = new System.Char[64];
[DNAFieldAttribute(14, "char", "materialname[64]", "System.Char[]", 64, false, 264)]
[DNAFieldAttribute(64, "char", 14, "materialname[64]", "System.Char[]", false, 264)]
public char[] materialname = new System.Char[64];
[DNAFieldAttribute(15, "int", "mat_rpl", "int", 4, false, 328)]
[DNAFieldAttribute(4, "int", 15, "mat_rpl", "int", false, 328)]
public int mat_rpl;
[DNAFieldAttribute(16, "int", "layer_pass", "int", 4, false, 332)]
[DNAFieldAttribute(4, "int", 16, "layer_pass", "int", false, 332)]
public int layer_pass;
public ArrayGpencilModifierData() {
this.modifier = default;
this.ptr_object = default;
this.ptr_material = default;
this.@object = default;
this.material = default;
this.count = default;
this.flag = default;
this.offset = default;
@@ -70,8 +70,8 @@ namespace BlendFile.DNA {
}
public ArrayGpencilModifierData(
GpencilModifierData modifier,
Object ptr_object,
Material ptr_material,
Object @object,
Material material,
int count,
int flag,
float[] offset,
@@ -87,8 +87,8 @@ namespace BlendFile.DNA {
int mat_rpl,
int layer_pass) {
this.modifier = modifier;
this.ptr_object = ptr_object;
this.ptr_material = ptr_material;
this.@object = @object;
this.material = material;
this.count = count;
this.flag = flag;
this.offset = offset;