Regenerated codefiles
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@@ -14,20 +14,20 @@ namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(917, "BlurShaderFxData", 168)]
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public struct BlurShaderFxData {
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[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", "ShaderFxData", 104, false, 0)]
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public class BlurShaderFxData {
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[DNAFieldAttribute(104, "ShaderFxData", 0, "shaderfx", "ShaderFxData", false, 0)]
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public ShaderFxData shaderfx;
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[DNAFieldAttribute(1, "float", "radius[2]", "System.Single[]", 8, false, 104)]
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[DNAFieldAttribute(8, "float", 1, "radius[2]", "System.Single[]", false, 104)]
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public float[] radius = new System.Single[2];
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[DNAFieldAttribute(2, "int", "flag", "int", 4, false, 112)]
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[DNAFieldAttribute(4, "int", 2, "flag", "int", false, 112)]
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public int flag;
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[DNAFieldAttribute(3, "int", "samples", "int", 4, false, 116)]
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[DNAFieldAttribute(4, "int", 3, "samples", "int", false, 116)]
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public int samples;
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[DNAFieldAttribute(4, "float", "rotation", "float", 4, false, 120)]
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[DNAFieldAttribute(4, "float", 4, "rotation", "float", false, 120)]
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public float rotation;
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[DNAFieldAttribute(5, "char", "_pad[4]", "System.Char[]", 4, false, 124)]
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[DNAFieldAttribute(4, "char", 5, "_pad[4]", "System.Char[]", false, 124)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(6, "ShaderFxData_Runtime", "runtime", "ShaderFxData_Runtime", 40, false, 128)]
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[DNAFieldAttribute(40, "ShaderFxData_Runtime", 6, "runtime", "ShaderFxData_Runtime", false, 128)]
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public ShaderFxData_Runtime runtime;
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public BlurShaderFxData() {
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this.shaderfx = default;
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