Regenerated codefiles
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@@ -15,25 +15,25 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(778, "BoidParticle", 56)]
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public class BoidParticle {
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[DNAFieldAttribute(0, "Object", "*ground", "Object", 8, true, 0)]
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public Object ptr_ground;
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[DNAFieldAttribute(1, "BoidData", "data", "BoidData", 20, false, 8)]
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[DNAFieldAttribute(8, "Object", 0, "*ground", "Object", true, 0)]
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public Object ground;
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[DNAFieldAttribute(20, "BoidData", 1, "data", "BoidData", false, 8)]
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public BoidData data;
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[DNAFieldAttribute(2, "float", "gravity[3]", "System.Single[]", 12, false, 28)]
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[DNAFieldAttribute(12, "float", 2, "gravity[3]", "System.Single[]", false, 28)]
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public float[] gravity = new System.Single[3];
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[DNAFieldAttribute(3, "float", "wander[3]", "System.Single[]", 12, false, 40)]
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[DNAFieldAttribute(12, "float", 3, "wander[3]", "System.Single[]", false, 40)]
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public float[] wander = new System.Single[3];
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[DNAFieldAttribute(4, "char", "_pad0[4]", "System.Char[]", 4, false, 52)]
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[DNAFieldAttribute(4, "char", 4, "_pad0[4]", "System.Char[]", false, 52)]
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public char[] _pad0 = new System.Char[4];
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public BoidParticle() {
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this.ptr_ground = default;
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this.ground = default;
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this.data = default;
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this.gravity = default;
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this.wander = default;
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this._pad0 = default;
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}
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public BoidParticle(Object ptr_ground, BoidData data, float[] gravity, float[] wander, char[] _pad0) {
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this.ptr_ground = ptr_ground;
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public BoidParticle(Object ground, BoidData data, float[] gravity, float[] wander, char[] _pad0) {
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this.ground = ground;
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this.data = data;
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this.gravity = gravity;
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this.wander = wander;
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