Regenerated codefiles
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@@ -15,37 +15,37 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(123, "BoidState", 128)]
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public class BoidState {
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[DNAFieldAttribute(0, "BoidState", "*next", "BoidState", 8, true, 0)]
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public BoidState ptr_next;
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[DNAFieldAttribute(1, "BoidState", "*prev", "BoidState", 8, true, 8)]
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public BoidState ptr_prev;
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[DNAFieldAttribute(2, "ListBase", "rules", "ListBase", 16, false, 16)]
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[DNAFieldAttribute(8, "BoidState", 0, "*next", "BoidState", true, 0)]
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public BoidState next;
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[DNAFieldAttribute(8, "BoidState", 1, "*prev", "BoidState", true, 8)]
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public BoidState prev;
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[DNAFieldAttribute(16, "ListBase", 2, "rules", "ListBase", false, 16)]
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public ListBase rules;
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[DNAFieldAttribute(3, "ListBase", "conditions", "ListBase", 16, false, 32)]
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[DNAFieldAttribute(16, "ListBase", 3, "conditions", "ListBase", false, 32)]
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public ListBase conditions;
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[DNAFieldAttribute(4, "ListBase", "actions", "ListBase", 16, false, 48)]
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[DNAFieldAttribute(16, "ListBase", 4, "actions", "ListBase", false, 48)]
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public ListBase actions;
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[DNAFieldAttribute(5, "char", "name[32]", "System.Char[]", 32, false, 64)]
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[DNAFieldAttribute(32, "char", 5, "name[32]", "System.Char[]", false, 64)]
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public char[] name = new System.Char[32];
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[DNAFieldAttribute(6, "int", "id", "int", 4, false, 96)]
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[DNAFieldAttribute(4, "int", 6, "id", "int", false, 96)]
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public int id;
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[DNAFieldAttribute(7, "int", "flag", "int", 4, false, 100)]
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[DNAFieldAttribute(4, "int", 7, "flag", "int", false, 100)]
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public int flag;
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[DNAFieldAttribute(8, "int", "ruleset_type", "int", 4, false, 104)]
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[DNAFieldAttribute(4, "int", 8, "ruleset_type", "int", false, 104)]
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public int ruleset_type;
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[DNAFieldAttribute(9, "float", "rule_fuzziness", "float", 4, false, 108)]
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[DNAFieldAttribute(4, "float", 9, "rule_fuzziness", "float", false, 108)]
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public float rule_fuzziness;
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[DNAFieldAttribute(10, "int", "signal_id", "int", 4, false, 112)]
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[DNAFieldAttribute(4, "int", 10, "signal_id", "int", false, 112)]
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public int signal_id;
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[DNAFieldAttribute(11, "int", "channels", "int", 4, false, 116)]
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[DNAFieldAttribute(4, "int", 11, "channels", "int", false, 116)]
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public int channels;
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[DNAFieldAttribute(12, "float", "volume", "float", 4, false, 120)]
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[DNAFieldAttribute(4, "float", 12, "volume", "float", false, 120)]
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public float volume;
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[DNAFieldAttribute(13, "float", "falloff", "float", 4, false, 124)]
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[DNAFieldAttribute(4, "float", 13, "falloff", "float", false, 124)]
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public float falloff;
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public BoidState() {
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this.ptr_next = default;
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this.ptr_prev = default;
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this.next = default;
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this.prev = default;
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this.rules = default;
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this.conditions = default;
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this.actions = default;
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@@ -59,9 +59,9 @@ namespace BlendFile.DNA {
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this.volume = default;
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this.falloff = default;
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}
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public BoidState(BoidState ptr_next, BoidState ptr_prev, ListBase rules, ListBase conditions, ListBase actions, char[] name, int id, int flag, int ruleset_type, float rule_fuzziness, int signal_id, int channels, float volume, float falloff) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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public BoidState(BoidState next, BoidState prev, ListBase rules, ListBase conditions, ListBase actions, char[] name, int id, int flag, int ruleset_type, float rule_fuzziness, int signal_id, int channels, float volume, float falloff) {
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this.next = next;
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this.prev = prev;
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this.rules = rules;
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this.conditions = conditions;
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this.actions = actions;
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