Regenerated codefiles
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@@ -13,46 +13,43 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(157, "ClothCollSettings", 72)]
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[DNAClassAttribute(157, "ClothCollSettings", 64)]
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public class ClothCollSettings {
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[DNAFieldAttribute(0, "LinkNode", "*collision_list", "LinkNode", 8, true, 0)]
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public LinkNode ptr_collision_list;
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[DNAFieldAttribute(1, "float", "epsilon", "float", 4, false, 8)]
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[DNAFieldAttribute(4, "float", 1, "epsilon", "float", false, 0)]
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public float epsilon;
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[DNAFieldAttribute(2, "float", "self_friction", "float", 4, false, 12)]
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[DNAFieldAttribute(4, "float", 2, "self_friction", "float", false, 4)]
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public float self_friction;
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[DNAFieldAttribute(3, "float", "friction", "float", 4, false, 16)]
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[DNAFieldAttribute(4, "float", 3, "friction", "float", false, 8)]
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public float friction;
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[DNAFieldAttribute(4, "float", "damping", "float", 4, false, 20)]
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[DNAFieldAttribute(4, "float", 4, "damping", "float", false, 12)]
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public float damping;
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[DNAFieldAttribute(5, "float", "selfepsilon", "float", 4, false, 24)]
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[DNAFieldAttribute(4, "float", 5, "selfepsilon", "float", false, 16)]
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public float selfepsilon;
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[DNAFieldAttribute(6, "float", "repel_force", "float", 4, false, 28)]
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[DNAFieldAttribute(4, "float", 6, "repel_force", "float", false, 20)]
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public float repel_force;
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[DNAFieldAttribute(7, "float", "distance_repel", "float", 4, false, 32)]
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[DNAFieldAttribute(4, "float", 7, "distance_repel", "float", false, 24)]
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public float distance_repel;
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[DNAFieldAttribute(8, "int", "flags", "int", 4, false, 36)]
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[DNAFieldAttribute(4, "int", 8, "flags", "int", false, 28)]
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public int flags;
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[DNAFieldAttribute(9, "short", "self_loop_count", "short", 2, false, 40)]
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[DNAFieldAttribute(2, "short", 9, "self_loop_count", "short", false, 32)]
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public short self_loop_count;
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[DNAFieldAttribute(10, "short", "loop_count", "short", 2, false, 42)]
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[DNAFieldAttribute(2, "short", 10, "loop_count", "short", false, 34)]
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public short loop_count;
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[DNAFieldAttribute(11, "char", "_pad[4]", "System.Char[]", 4, false, 44)]
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[DNAFieldAttribute(4, "char", 11, "_pad[4]", "System.Char[]", false, 36)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(12, "Collection", "*group", "Collection", 8, true, 48)]
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public Collection ptr_group;
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[DNAFieldAttribute(13, "short", "vgroup_selfcol", "short", 2, false, 56)]
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[DNAFieldAttribute(8, "Collection", 12, "*group", "Collection", true, 40)]
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public Collection group;
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[DNAFieldAttribute(2, "short", 13, "vgroup_selfcol", "short", false, 48)]
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public short vgroup_selfcol;
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[DNAFieldAttribute(14, "short", "vgroup_objcol", "short", 2, false, 58)]
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[DNAFieldAttribute(2, "short", 14, "vgroup_objcol", "short", false, 50)]
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public short vgroup_objcol;
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[DNAFieldAttribute(15, "char", "_pad2[4]", "System.Char[]", 4, false, 60)]
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[DNAFieldAttribute(4, "char", 15, "_pad2[4]", "System.Char[]", false, 52)]
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public char[] _pad2 = new System.Char[4];
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[DNAFieldAttribute(16, "float", "clamp", "float", 4, false, 64)]
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[DNAFieldAttribute(4, "float", 16, "clamp", "float", false, 56)]
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public float clamp;
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[DNAFieldAttribute(17, "float", "self_clamp", "float", 4, false, 68)]
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[DNAFieldAttribute(4, "float", 17, "self_clamp", "float", false, 60)]
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public float self_clamp;
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public ClothCollSettings() {
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this.ptr_collision_list = default;
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this.epsilon = default;
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this.self_friction = default;
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this.friction = default;
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@@ -64,7 +61,7 @@ namespace BlendFile.DNA {
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this.self_loop_count = default;
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this.loop_count = default;
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this._pad = default;
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this.ptr_group = default;
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this.group = default;
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this.vgroup_selfcol = default;
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this.vgroup_objcol = default;
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this._pad2 = default;
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@@ -72,7 +69,6 @@ namespace BlendFile.DNA {
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this.self_clamp = default;
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}
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public ClothCollSettings(
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LinkNode ptr_collision_list,
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float epsilon,
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float self_friction,
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float friction,
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@@ -84,13 +80,12 @@ namespace BlendFile.DNA {
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short self_loop_count,
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short loop_count,
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char[] _pad,
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Collection ptr_group,
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Collection group,
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short vgroup_selfcol,
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short vgroup_objcol,
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char[] _pad2,
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float clamp,
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float self_clamp) {
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this.ptr_collision_list = ptr_collision_list;
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this.epsilon = epsilon;
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this.self_friction = self_friction;
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this.friction = friction;
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@@ -102,7 +97,7 @@ namespace BlendFile.DNA {
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this.self_loop_count = self_loop_count;
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this.loop_count = loop_count;
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this._pad = _pad;
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this.ptr_group = ptr_group;
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this.group = group;
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this.vgroup_selfcol = vgroup_selfcol;
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this.vgroup_objcol = vgroup_objcol;
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this._pad2 = _pad2;
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