Regenerated codefiles

This commit is contained in:
Samuele Lorefice
2025-03-04 18:48:04 +01:00
parent 8bbfb49720
commit 8e4eac0568
937 changed files with 16011 additions and 16181 deletions

View File

@@ -15,40 +15,40 @@ namespace BlendFile.DNA {
[DNAClassAttribute(455, "DisplaceModifierData", 368)]
public class DisplaceModifierData {
[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false, 0)]
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(1, "Tex", "*texture", "Tex", 8, true, 120)]
public Tex ptr_texture;
[DNAFieldAttribute(2, "Object", "*map_object", "Object", 8, true, 128)]
public Object ptr_map_object;
[DNAFieldAttribute(3, "char", "map_bone[64]", "System.Char[]", 64, false, 136)]
[DNAFieldAttribute(8, "Tex", 1, "*texture", "Tex", true, 120)]
public Tex texture;
[DNAFieldAttribute(8, "Object", 2, "*map_object", "Object", true, 128)]
public Object map_object;
[DNAFieldAttribute(64, "char", 3, "map_bone[64]", "System.Char[]", false, 136)]
public char[] map_bone = new System.Char[64];
[DNAFieldAttribute(4, "char", "uvlayer_name[68]", "System.Char[]", 68, false, 200)]
[DNAFieldAttribute(68, "char", 4, "uvlayer_name[68]", "System.Char[]", false, 200)]
public char[] uvlayer_name = new System.Char[68];
[DNAFieldAttribute(5, "char", "_pad1[4]", "System.Char[]", 4, false, 268)]
[DNAFieldAttribute(4, "char", 5, "_pad1[4]", "System.Char[]", false, 268)]
public char[] _pad1 = new System.Char[4];
[DNAFieldAttribute(6, "int", "uvlayer_tmp", "int", 4, false, 272)]
[DNAFieldAttribute(4, "int", 6, "uvlayer_tmp", "int", false, 272)]
public int uvlayer_tmp;
[DNAFieldAttribute(7, "int", "texmapping", "int", 4, false, 276)]
[DNAFieldAttribute(4, "int", 7, "texmapping", "int", false, 276)]
public int texmapping;
[DNAFieldAttribute(8, "float", "strength", "float", 4, false, 280)]
[DNAFieldAttribute(4, "float", 8, "strength", "float", false, 280)]
public float strength;
[DNAFieldAttribute(9, "int", "direction", "int", 4, false, 284)]
[DNAFieldAttribute(4, "int", 9, "direction", "int", false, 284)]
public int direction;
[DNAFieldAttribute(10, "char", "defgrp_name[64]", "System.Char[]", 64, false, 288)]
[DNAFieldAttribute(64, "char", 10, "defgrp_name[64]", "System.Char[]", false, 288)]
public char[] defgrp_name = new System.Char[64];
[DNAFieldAttribute(11, "float", "midlevel", "float", 4, false, 352)]
[DNAFieldAttribute(4, "float", 11, "midlevel", "float", false, 352)]
public float midlevel;
[DNAFieldAttribute(12, "int", "space", "int", 4, false, 356)]
[DNAFieldAttribute(4, "int", 12, "space", "int", false, 356)]
public int space;
[DNAFieldAttribute(13, "short", "flag", "short", 2, false, 360)]
[DNAFieldAttribute(2, "short", 13, "flag", "short", false, 360)]
public short flag;
[DNAFieldAttribute(14, "char", "_pad2[6]", "System.Char[]", 6, false, 362)]
[DNAFieldAttribute(6, "char", 14, "_pad2[6]", "System.Char[]", false, 362)]
public char[] _pad2 = new System.Char[6];
public DisplaceModifierData() {
this.modifier = default;
this.ptr_texture = default;
this.ptr_map_object = default;
this.texture = default;
this.map_object = default;
this.map_bone = default;
this.uvlayer_name = default;
this._pad1 = default;
@@ -62,10 +62,10 @@ namespace BlendFile.DNA {
this.flag = default;
this._pad2 = default;
}
public DisplaceModifierData(ModifierData modifier, Tex ptr_texture, Object ptr_map_object, char[] map_bone, char[] uvlayer_name, char[] _pad1, int uvlayer_tmp, int texmapping, float strength, int direction, char[] defgrp_name, float midlevel, int space, short flag, char[] _pad2) {
public DisplaceModifierData(ModifierData modifier, Tex texture, Object map_object, char[] map_bone, char[] uvlayer_name, char[] _pad1, int uvlayer_tmp, int texmapping, float strength, int direction, char[] defgrp_name, float midlevel, int space, short flag, char[] _pad2) {
this.modifier = modifier;
this.ptr_texture = ptr_texture;
this.ptr_map_object = ptr_map_object;
this.texture = texture;
this.map_object = map_object;
this.map_bone = map_bone;
this.uvlayer_name = uvlayer_name;
this._pad1 = _pad1;