Regenerated codefiles

This commit is contained in:
Samuele Lorefice
2025-03-04 18:48:04 +01:00
parent 8bbfb49720
commit 8e4eac0568
937 changed files with 16011 additions and 16181 deletions

View File

@@ -15,53 +15,53 @@ namespace BlendFile.DNA {
[DNAClassAttribute(232, "DynamicPaintBrushSettings", 96)]
public class DynamicPaintBrushSettings {
[DNAFieldAttribute(0, "DynamicPaintModifierData", "*pmd", "DynamicPaintModifierData", 8, true, 0)]
public DynamicPaintModifierData ptr_pmd;
[DNAFieldAttribute(1, "ParticleSystem", "*psys", "ParticleSystem", 8, true, 8)]
public ParticleSystem ptr_psys;
[DNAFieldAttribute(2, "int", "flags", "int", 4, false, 16)]
[DNAFieldAttribute(8, "DynamicPaintModifierData", 0, "*pmd", "DynamicPaintModifierData", true, 0)]
public DynamicPaintModifierData pmd;
[DNAFieldAttribute(8, "ParticleSystem", 1, "*psys", "ParticleSystem", true, 8)]
public ParticleSystem psys;
[DNAFieldAttribute(4, "int", 2, "flags", "int", false, 16)]
public int flags;
[DNAFieldAttribute(3, "int", "collision", "int", 4, false, 20)]
[DNAFieldAttribute(4, "int", 3, "collision", "int", false, 20)]
public int collision;
[DNAFieldAttribute(4, "float", "r", "float", 4, false, 24)]
[DNAFieldAttribute(4, "float", 4, "r", "float", false, 24)]
public float r;
[DNAFieldAttribute(5, "float", "g", "float", 4, false, 28)]
[DNAFieldAttribute(4, "float", 5, "g", "float", false, 28)]
public float g;
[DNAFieldAttribute(6, "float", "b", "float", 4, false, 32)]
[DNAFieldAttribute(4, "float", 6, "b", "float", false, 32)]
public float b;
[DNAFieldAttribute(7, "float", "alpha", "float", 4, false, 36)]
[DNAFieldAttribute(4, "float", 7, "alpha", "float", false, 36)]
public float alpha;
[DNAFieldAttribute(8, "float", "wetness", "float", 4, false, 40)]
[DNAFieldAttribute(4, "float", 8, "wetness", "float", false, 40)]
public float wetness;
[DNAFieldAttribute(9, "float", "particle_radius", "float", 4, false, 44)]
[DNAFieldAttribute(4, "float", 9, "particle_radius", "float", false, 44)]
public float particle_radius;
[DNAFieldAttribute(10, "float", "particle_smooth", "float", 4, false, 48)]
[DNAFieldAttribute(4, "float", 10, "particle_smooth", "float", false, 48)]
public float particle_smooth;
[DNAFieldAttribute(11, "float", "paint_distance", "float", 4, false, 52)]
[DNAFieldAttribute(4, "float", 11, "paint_distance", "float", false, 52)]
public float paint_distance;
[DNAFieldAttribute(12, "ColorBand", "*paint_ramp", "ColorBand", 8, true, 56)]
public ColorBand ptr_paint_ramp;
[DNAFieldAttribute(13, "ColorBand", "*vel_ramp", "ColorBand", 8, true, 64)]
public ColorBand ptr_vel_ramp;
[DNAFieldAttribute(14, "short", "proximity_falloff", "short", 2, false, 72)]
[DNAFieldAttribute(8, "ColorBand", 12, "*paint_ramp", "ColorBand", true, 56)]
public ColorBand paint_ramp;
[DNAFieldAttribute(8, "ColorBand", 13, "*vel_ramp", "ColorBand", true, 64)]
public ColorBand vel_ramp;
[DNAFieldAttribute(2, "short", 14, "proximity_falloff", "short", false, 72)]
public short proximity_falloff;
[DNAFieldAttribute(15, "short", "wave_type", "short", 2, false, 74)]
[DNAFieldAttribute(2, "short", 15, "wave_type", "short", false, 74)]
public short wave_type;
[DNAFieldAttribute(16, "short", "ray_dir", "short", 2, false, 76)]
[DNAFieldAttribute(2, "short", 16, "ray_dir", "short", false, 76)]
public short ray_dir;
[DNAFieldAttribute(17, "char", "_pad[2]", "System.Char[]", 2, false, 78)]
[DNAFieldAttribute(2, "char", 17, "_pad[2]", "System.Char[]", false, 78)]
public char[] _pad = new System.Char[2];
[DNAFieldAttribute(18, "float", "wave_factor", "float", 4, false, 80)]
[DNAFieldAttribute(4, "float", 18, "wave_factor", "float", false, 80)]
public float wave_factor;
[DNAFieldAttribute(19, "float", "wave_clamp", "float", 4, false, 84)]
[DNAFieldAttribute(4, "float", 19, "wave_clamp", "float", false, 84)]
public float wave_clamp;
[DNAFieldAttribute(20, "float", "max_velocity", "float", 4, false, 88)]
[DNAFieldAttribute(4, "float", 20, "max_velocity", "float", false, 88)]
public float max_velocity;
[DNAFieldAttribute(21, "float", "smudge_strength", "float", 4, false, 92)]
[DNAFieldAttribute(4, "float", 21, "smudge_strength", "float", false, 92)]
public float smudge_strength;
public DynamicPaintBrushSettings() {
this.ptr_pmd = default;
this.ptr_psys = default;
this.pmd = default;
this.psys = default;
this.flags = default;
this.collision = default;
this.r = default;
@@ -72,8 +72,8 @@ namespace BlendFile.DNA {
this.particle_radius = default;
this.particle_smooth = default;
this.paint_distance = default;
this.ptr_paint_ramp = default;
this.ptr_vel_ramp = default;
this.paint_ramp = default;
this.vel_ramp = default;
this.proximity_falloff = default;
this.wave_type = default;
this.ray_dir = default;
@@ -84,8 +84,8 @@ namespace BlendFile.DNA {
this.smudge_strength = default;
}
public DynamicPaintBrushSettings(
DynamicPaintModifierData ptr_pmd,
ParticleSystem ptr_psys,
DynamicPaintModifierData pmd,
ParticleSystem psys,
int flags,
int collision,
float r,
@@ -96,8 +96,8 @@ namespace BlendFile.DNA {
float particle_radius,
float particle_smooth,
float paint_distance,
ColorBand ptr_paint_ramp,
ColorBand ptr_vel_ramp,
ColorBand paint_ramp,
ColorBand vel_ramp,
short proximity_falloff,
short wave_type,
short ray_dir,
@@ -106,8 +106,8 @@ namespace BlendFile.DNA {
float wave_clamp,
float max_velocity,
float smudge_strength) {
this.ptr_pmd = ptr_pmd;
this.ptr_psys = ptr_psys;
this.pmd = pmd;
this.psys = psys;
this.flags = flags;
this.collision = collision;
this.r = r;
@@ -118,8 +118,8 @@ namespace BlendFile.DNA {
this.particle_radius = particle_radius;
this.particle_smooth = particle_smooth;
this.paint_distance = paint_distance;
this.ptr_paint_ramp = ptr_paint_ramp;
this.ptr_vel_ramp = ptr_vel_ramp;
this.paint_ramp = paint_ramp;
this.vel_ramp = vel_ramp;
this.proximity_falloff = proximity_falloff;
this.wave_type = wave_type;
this.ray_dir = ray_dir;