Regenerated codefiles
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@@ -15,53 +15,53 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(232, "DynamicPaintBrushSettings", 96)]
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public class DynamicPaintBrushSettings {
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[DNAFieldAttribute(0, "DynamicPaintModifierData", "*pmd", "DynamicPaintModifierData", 8, true, 0)]
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public DynamicPaintModifierData ptr_pmd;
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[DNAFieldAttribute(1, "ParticleSystem", "*psys", "ParticleSystem", 8, true, 8)]
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public ParticleSystem ptr_psys;
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[DNAFieldAttribute(2, "int", "flags", "int", 4, false, 16)]
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[DNAFieldAttribute(8, "DynamicPaintModifierData", 0, "*pmd", "DynamicPaintModifierData", true, 0)]
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public DynamicPaintModifierData pmd;
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[DNAFieldAttribute(8, "ParticleSystem", 1, "*psys", "ParticleSystem", true, 8)]
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public ParticleSystem psys;
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[DNAFieldAttribute(4, "int", 2, "flags", "int", false, 16)]
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public int flags;
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[DNAFieldAttribute(3, "int", "collision", "int", 4, false, 20)]
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[DNAFieldAttribute(4, "int", 3, "collision", "int", false, 20)]
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public int collision;
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[DNAFieldAttribute(4, "float", "r", "float", 4, false, 24)]
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[DNAFieldAttribute(4, "float", 4, "r", "float", false, 24)]
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public float r;
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[DNAFieldAttribute(5, "float", "g", "float", 4, false, 28)]
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[DNAFieldAttribute(4, "float", 5, "g", "float", false, 28)]
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public float g;
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[DNAFieldAttribute(6, "float", "b", "float", 4, false, 32)]
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[DNAFieldAttribute(4, "float", 6, "b", "float", false, 32)]
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public float b;
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[DNAFieldAttribute(7, "float", "alpha", "float", 4, false, 36)]
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[DNAFieldAttribute(4, "float", 7, "alpha", "float", false, 36)]
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public float alpha;
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[DNAFieldAttribute(8, "float", "wetness", "float", 4, false, 40)]
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[DNAFieldAttribute(4, "float", 8, "wetness", "float", false, 40)]
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public float wetness;
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[DNAFieldAttribute(9, "float", "particle_radius", "float", 4, false, 44)]
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[DNAFieldAttribute(4, "float", 9, "particle_radius", "float", false, 44)]
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public float particle_radius;
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[DNAFieldAttribute(10, "float", "particle_smooth", "float", 4, false, 48)]
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[DNAFieldAttribute(4, "float", 10, "particle_smooth", "float", false, 48)]
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public float particle_smooth;
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[DNAFieldAttribute(11, "float", "paint_distance", "float", 4, false, 52)]
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[DNAFieldAttribute(4, "float", 11, "paint_distance", "float", false, 52)]
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public float paint_distance;
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[DNAFieldAttribute(12, "ColorBand", "*paint_ramp", "ColorBand", 8, true, 56)]
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public ColorBand ptr_paint_ramp;
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[DNAFieldAttribute(13, "ColorBand", "*vel_ramp", "ColorBand", 8, true, 64)]
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public ColorBand ptr_vel_ramp;
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[DNAFieldAttribute(14, "short", "proximity_falloff", "short", 2, false, 72)]
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[DNAFieldAttribute(8, "ColorBand", 12, "*paint_ramp", "ColorBand", true, 56)]
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public ColorBand paint_ramp;
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[DNAFieldAttribute(8, "ColorBand", 13, "*vel_ramp", "ColorBand", true, 64)]
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public ColorBand vel_ramp;
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[DNAFieldAttribute(2, "short", 14, "proximity_falloff", "short", false, 72)]
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public short proximity_falloff;
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[DNAFieldAttribute(15, "short", "wave_type", "short", 2, false, 74)]
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[DNAFieldAttribute(2, "short", 15, "wave_type", "short", false, 74)]
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public short wave_type;
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[DNAFieldAttribute(16, "short", "ray_dir", "short", 2, false, 76)]
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[DNAFieldAttribute(2, "short", 16, "ray_dir", "short", false, 76)]
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public short ray_dir;
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[DNAFieldAttribute(17, "char", "_pad[2]", "System.Char[]", 2, false, 78)]
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[DNAFieldAttribute(2, "char", 17, "_pad[2]", "System.Char[]", false, 78)]
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public char[] _pad = new System.Char[2];
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[DNAFieldAttribute(18, "float", "wave_factor", "float", 4, false, 80)]
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[DNAFieldAttribute(4, "float", 18, "wave_factor", "float", false, 80)]
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public float wave_factor;
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[DNAFieldAttribute(19, "float", "wave_clamp", "float", 4, false, 84)]
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[DNAFieldAttribute(4, "float", 19, "wave_clamp", "float", false, 84)]
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public float wave_clamp;
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[DNAFieldAttribute(20, "float", "max_velocity", "float", 4, false, 88)]
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[DNAFieldAttribute(4, "float", 20, "max_velocity", "float", false, 88)]
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public float max_velocity;
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[DNAFieldAttribute(21, "float", "smudge_strength", "float", 4, false, 92)]
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[DNAFieldAttribute(4, "float", 21, "smudge_strength", "float", false, 92)]
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public float smudge_strength;
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public DynamicPaintBrushSettings() {
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this.ptr_pmd = default;
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this.ptr_psys = default;
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this.pmd = default;
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this.psys = default;
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this.flags = default;
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this.collision = default;
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this.r = default;
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@@ -72,8 +72,8 @@ namespace BlendFile.DNA {
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this.particle_radius = default;
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this.particle_smooth = default;
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this.paint_distance = default;
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this.ptr_paint_ramp = default;
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this.ptr_vel_ramp = default;
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this.paint_ramp = default;
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this.vel_ramp = default;
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this.proximity_falloff = default;
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this.wave_type = default;
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this.ray_dir = default;
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@@ -84,8 +84,8 @@ namespace BlendFile.DNA {
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this.smudge_strength = default;
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}
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public DynamicPaintBrushSettings(
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DynamicPaintModifierData ptr_pmd,
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ParticleSystem ptr_psys,
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DynamicPaintModifierData pmd,
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ParticleSystem psys,
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int flags,
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int collision,
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float r,
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@@ -96,8 +96,8 @@ namespace BlendFile.DNA {
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float particle_radius,
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float particle_smooth,
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float paint_distance,
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ColorBand ptr_paint_ramp,
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ColorBand ptr_vel_ramp,
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ColorBand paint_ramp,
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ColorBand vel_ramp,
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short proximity_falloff,
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short wave_type,
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short ray_dir,
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@@ -106,8 +106,8 @@ namespace BlendFile.DNA {
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float wave_clamp,
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float max_velocity,
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float smudge_strength) {
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this.ptr_pmd = ptr_pmd;
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this.ptr_psys = ptr_psys;
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this.pmd = pmd;
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this.psys = psys;
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this.flags = flags;
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this.collision = collision;
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this.r = r;
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@@ -118,8 +118,8 @@ namespace BlendFile.DNA {
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this.particle_radius = particle_radius;
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this.particle_smooth = particle_smooth;
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this.paint_distance = paint_distance;
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this.ptr_paint_ramp = ptr_paint_ramp;
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this.ptr_vel_ramp = ptr_vel_ramp;
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this.paint_ramp = paint_ramp;
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this.vel_ramp = vel_ramp;
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this.proximity_falloff = proximity_falloff;
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this.wave_type = wave_type;
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this.ray_dir = ray_dir;
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