Regenerated codefiles
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@@ -15,29 +15,29 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(234, "Effect", 24)]
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public class Effect {
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[DNAFieldAttribute(0, "Effect", "*next", "Effect", 8, true, 0)]
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public Effect ptr_next;
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[DNAFieldAttribute(1, "Effect", "*prev", "Effect", 8, true, 8)]
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public Effect ptr_prev;
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[DNAFieldAttribute(2, "short", "type", "short", 2, false, 16)]
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[DNAFieldAttribute(8, "Effect", 0, "*next", "Effect", true, 0)]
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public Effect next;
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[DNAFieldAttribute(8, "Effect", 1, "*prev", "Effect", true, 8)]
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public Effect prev;
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[DNAFieldAttribute(2, "short", 2, "type", "short", false, 16)]
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public short type;
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[DNAFieldAttribute(3, "short", "flag", "short", 2, false, 18)]
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[DNAFieldAttribute(2, "short", 3, "flag", "short", false, 18)]
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public short flag;
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[DNAFieldAttribute(4, "short", "buttype", "short", 2, false, 20)]
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[DNAFieldAttribute(2, "short", 4, "buttype", "short", false, 20)]
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public short buttype;
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[DNAFieldAttribute(5, "char", "_pad0[2]", "System.Char[]", 2, false, 22)]
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[DNAFieldAttribute(2, "char", 5, "_pad0[2]", "System.Char[]", false, 22)]
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public char[] _pad0 = new System.Char[2];
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public Effect() {
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this.ptr_next = default;
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this.ptr_prev = default;
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this.next = default;
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this.prev = default;
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this.type = default;
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this.flag = default;
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this.buttype = default;
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this._pad0 = default;
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}
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public Effect(Effect ptr_next, Effect ptr_prev, short type, short flag, short buttype, char[] _pad0) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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public Effect(Effect next, Effect prev, short type, short flag, short buttype, char[] _pad0) {
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this.next = next;
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this.prev = prev;
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this.type = type;
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this.flag = flag;
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this.buttype = buttype;
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