Regenerated codefiles
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@@ -15,25 +15,25 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(156, "EffectorWeights", 72)]
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public class EffectorWeights {
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[DNAFieldAttribute(0, "Collection", "*group", "Collection", 8, true, 0)]
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public Collection ptr_group;
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[DNAFieldAttribute(1, "float", "weight[14]", "System.Single[]", 56, false, 8)]
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[DNAFieldAttribute(8, "Collection", 0, "*group", "Collection", true, 0)]
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public Collection group;
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[DNAFieldAttribute(56, "float", 1, "weight[14]", "System.Single[]", false, 8)]
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public float[] weight = new System.Single[14];
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[DNAFieldAttribute(2, "float", "global_gravity", "float", 4, false, 64)]
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[DNAFieldAttribute(4, "float", 2, "global_gravity", "float", false, 64)]
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public float global_gravity;
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[DNAFieldAttribute(3, "short", "flag", "short", 2, false, 68)]
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[DNAFieldAttribute(2, "short", 3, "flag", "short", false, 68)]
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public short flag;
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[DNAFieldAttribute(4, "char", "_pad[2]", "System.Char[]", 2, false, 70)]
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[DNAFieldAttribute(2, "char", 4, "_pad[2]", "System.Char[]", false, 70)]
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public char[] _pad = new System.Char[2];
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public EffectorWeights() {
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this.ptr_group = default;
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this.group = default;
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this.weight = default;
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this.global_gravity = default;
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this.flag = default;
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this._pad = default;
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}
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public EffectorWeights(Collection ptr_group, float[] weight, float global_gravity, short flag, char[] _pad) {
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this.ptr_group = ptr_group;
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public EffectorWeights(Collection group, float[] weight, float global_gravity, short flag, char[] _pad) {
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this.group = group;
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this.weight = weight;
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this.global_gravity = global_gravity;
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this.flag = flag;
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