Regenerated codefiles
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@@ -15,41 +15,41 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(479, "ExplodeModifierData", 216)]
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public class ExplodeModifierData {
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[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false, 0)]
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[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
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public ModifierData modifier;
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[DNAFieldAttribute(1, "int", "*facepa", "int", 8, true, 120)]
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public int ptr_facepa;
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[DNAFieldAttribute(2, "short", "flag", "short", 2, false, 128)]
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[DNAFieldAttribute(8, "int", 1, "*facepa", "int", true, 120)]
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public int facepa;
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[DNAFieldAttribute(2, "short", 2, "flag", "short", false, 128)]
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public short flag;
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[DNAFieldAttribute(3, "short", "vgroup", "short", 2, false, 130)]
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[DNAFieldAttribute(2, "short", 3, "vgroup", "short", false, 130)]
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public short vgroup;
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[DNAFieldAttribute(4, "float", "protect", "float", 4, false, 132)]
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[DNAFieldAttribute(4, "float", 4, "protect", "float", false, 132)]
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public float protect;
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[DNAFieldAttribute(5, "char", "uvname[68]", "System.Char[]", 68, false, 136)]
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[DNAFieldAttribute(68, "char", 5, "uvname[68]", "System.Char[]", false, 136)]
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public char[] uvname = new System.Char[68];
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[DNAFieldAttribute(6, "char", "_pad1[4]", "System.Char[]", 4, false, 204)]
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[DNAFieldAttribute(4, "char", 6, "_pad1[4]", "System.Char[]", false, 204)]
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public char[] _pad1 = new System.Char[4];
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[DNAFieldAttribute(7, "void", "*_pad2", "void", 8, true, 208)]
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public object ptr__pad2;
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[DNAFieldAttribute(8, "void", 7, "*_pad2", "void", true, 208)]
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public object _pad2;
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public ExplodeModifierData() {
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this.modifier = default;
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this.ptr_facepa = default;
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this.facepa = default;
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this.flag = default;
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this.vgroup = default;
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this.protect = default;
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this.uvname = default;
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this._pad1 = default;
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this.ptr__pad2 = default;
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this._pad2 = default;
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}
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public ExplodeModifierData(ModifierData modifier, int ptr_facepa, short flag, short vgroup, float protect, char[] uvname, char[] _pad1, object ptr__pad2) {
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public ExplodeModifierData(ModifierData modifier, int facepa, short flag, short vgroup, float protect, char[] uvname, char[] _pad1, object _pad2) {
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this.modifier = modifier;
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this.ptr_facepa = ptr_facepa;
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this.facepa = facepa;
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this.flag = flag;
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this.vgroup = vgroup;
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this.protect = protect;
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this.uvname = uvname;
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this._pad1 = _pad1;
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this.ptr__pad2 = ptr__pad2;
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this._pad2 = _pad2;
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}
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}
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}
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