Regenerated codefiles
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@@ -14,14 +14,14 @@ namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(919, "FlipShaderFxData", 152)]
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public struct FlipShaderFxData {
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[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", "ShaderFxData", 104, false, 0)]
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public class FlipShaderFxData {
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[DNAFieldAttribute(104, "ShaderFxData", 0, "shaderfx", "ShaderFxData", false, 0)]
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public ShaderFxData shaderfx;
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[DNAFieldAttribute(1, "int", "flag", "int", 4, false, 104)]
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[DNAFieldAttribute(4, "int", 1, "flag", "int", false, 104)]
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public int flag;
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[DNAFieldAttribute(2, "int", "flipmode", "int", 4, false, 108)]
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[DNAFieldAttribute(4, "int", 2, "flipmode", "int", false, 108)]
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public int flipmode;
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[DNAFieldAttribute(3, "ShaderFxData_Runtime", "runtime", "ShaderFxData_Runtime", 40, false, 112)]
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[DNAFieldAttribute(40, "ShaderFxData_Runtime", 3, "runtime", "ShaderFxData_Runtime", false, 112)]
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public ShaderFxData_Runtime runtime;
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public FlipShaderFxData() {
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this.shaderfx = default;
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