Regenerated codefiles
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@@ -15,74 +15,74 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(246, "FluidFlowSettings", 216)]
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public class FluidFlowSettings {
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[DNAFieldAttribute(0, "FluidModifierData", "*fmd", "FluidModifierData", 8, true, 0)]
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public FluidModifierData ptr_fmd;
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[DNAFieldAttribute(1, "Mesh", "*mesh", "Mesh", 8, true, 8)]
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public Mesh ptr_mesh;
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[DNAFieldAttribute(2, "ParticleSystem", "*psys", "ParticleSystem", 8, true, 16)]
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public ParticleSystem ptr_psys;
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[DNAFieldAttribute(3, "Tex", "*noise_texture", "Tex", 8, true, 24)]
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public Tex ptr_noise_texture;
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[DNAFieldAttribute(4, "float", "*verts_old", "float", 8, true, 32)]
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public float ptr_verts_old;
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[DNAFieldAttribute(5, "int", "numverts", "int", 4, false, 40)]
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[DNAFieldAttribute(8, "FluidModifierData", 0, "*fmd", "FluidModifierData", true, 0)]
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public FluidModifierData fmd;
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[DNAFieldAttribute(8, "Mesh", 1, "*mesh", "Mesh", true, 8)]
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public Mesh mesh;
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[DNAFieldAttribute(8, "ParticleSystem", 2, "*psys", "ParticleSystem", true, 16)]
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public ParticleSystem psys;
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[DNAFieldAttribute(8, "Tex", 3, "*noise_texture", "Tex", true, 24)]
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public Tex noise_texture;
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[DNAFieldAttribute(8, "float", 4, "*verts_old", "float", true, 32)]
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public float verts_old;
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[DNAFieldAttribute(4, "int", 5, "numverts", "int", false, 40)]
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public int numverts;
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[DNAFieldAttribute(6, "float", "vel_multi", "float", 4, false, 44)]
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[DNAFieldAttribute(4, "float", 6, "vel_multi", "float", false, 44)]
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public float vel_multi;
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[DNAFieldAttribute(7, "float", "vel_normal", "float", 4, false, 48)]
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[DNAFieldAttribute(4, "float", 7, "vel_normal", "float", false, 48)]
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public float vel_normal;
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[DNAFieldAttribute(8, "float", "vel_random", "float", 4, false, 52)]
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[DNAFieldAttribute(4, "float", 8, "vel_random", "float", false, 52)]
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public float vel_random;
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[DNAFieldAttribute(9, "float", "vel_coord[3]", "System.Single[]", 12, false, 56)]
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[DNAFieldAttribute(12, "float", 9, "vel_coord[3]", "System.Single[]", false, 56)]
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public float[] vel_coord = new System.Single[3];
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[DNAFieldAttribute(10, "char", "_pad1[4]", "System.Char[]", 4, false, 68)]
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[DNAFieldAttribute(4, "char", 10, "_pad1[4]", "System.Char[]", false, 68)]
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public char[] _pad1 = new System.Char[4];
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[DNAFieldAttribute(11, "float", "density", "float", 4, false, 72)]
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[DNAFieldAttribute(4, "float", 11, "density", "float", false, 72)]
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public float density;
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[DNAFieldAttribute(12, "float", "color[3]", "System.Single[]", 12, false, 76)]
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[DNAFieldAttribute(12, "float", 12, "color[3]", "System.Single[]", false, 76)]
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public float[] color = new System.Single[3];
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[DNAFieldAttribute(13, "float", "fuel_amount", "float", 4, false, 88)]
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[DNAFieldAttribute(4, "float", 13, "fuel_amount", "float", false, 88)]
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public float fuel_amount;
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[DNAFieldAttribute(14, "float", "temperature", "float", 4, false, 92)]
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[DNAFieldAttribute(4, "float", 14, "temperature", "float", false, 92)]
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public float temperature;
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[DNAFieldAttribute(15, "float", "volume_density", "float", 4, false, 96)]
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[DNAFieldAttribute(4, "float", 15, "volume_density", "float", false, 96)]
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public float volume_density;
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[DNAFieldAttribute(16, "float", "surface_distance", "float", 4, false, 100)]
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[DNAFieldAttribute(4, "float", 16, "surface_distance", "float", false, 100)]
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public float surface_distance;
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[DNAFieldAttribute(17, "float", "particle_size", "float", 4, false, 104)]
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[DNAFieldAttribute(4, "float", 17, "particle_size", "float", false, 104)]
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public float particle_size;
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[DNAFieldAttribute(18, "int", "subframes", "int", 4, false, 108)]
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[DNAFieldAttribute(4, "int", 18, "subframes", "int", false, 108)]
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public int subframes;
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[DNAFieldAttribute(19, "float", "texture_size", "float", 4, false, 112)]
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[DNAFieldAttribute(4, "float", 19, "texture_size", "float", false, 112)]
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public float texture_size;
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[DNAFieldAttribute(20, "float", "texture_offset", "float", 4, false, 116)]
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[DNAFieldAttribute(4, "float", 20, "texture_offset", "float", false, 116)]
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public float texture_offset;
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[DNAFieldAttribute(21, "char", "_pad2[4]", "System.Char[]", 4, false, 120)]
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[DNAFieldAttribute(4, "char", 21, "_pad2[4]", "System.Char[]", false, 120)]
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public char[] _pad2 = new System.Char[4];
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[DNAFieldAttribute(22, "char", "uvlayer_name[68]", "System.Char[]", 68, false, 124)]
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[DNAFieldAttribute(68, "char", 22, "uvlayer_name[68]", "System.Char[]", false, 124)]
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public char[] uvlayer_name = new System.Char[68];
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[DNAFieldAttribute(23, "char", "_pad3[4]", "System.Char[]", 4, false, 192)]
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[DNAFieldAttribute(4, "char", 23, "_pad3[4]", "System.Char[]", false, 192)]
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public char[] _pad3 = new System.Char[4];
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[DNAFieldAttribute(24, "short", "vgroup_density", "short", 2, false, 196)]
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[DNAFieldAttribute(2, "short", 24, "vgroup_density", "short", false, 196)]
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public short vgroup_density;
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[DNAFieldAttribute(25, "short", "type", "short", 2, false, 198)]
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[DNAFieldAttribute(2, "short", 25, "type", "short", false, 198)]
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public short type;
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[DNAFieldAttribute(26, "short", "behavior", "short", 2, false, 200)]
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[DNAFieldAttribute(2, "short", 26, "behavior", "short", false, 200)]
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public short behavior;
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[DNAFieldAttribute(27, "short", "source", "short", 2, false, 202)]
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[DNAFieldAttribute(2, "short", 27, "source", "short", false, 202)]
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public short source;
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[DNAFieldAttribute(28, "short", "texture_type", "short", 2, false, 204)]
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[DNAFieldAttribute(2, "short", 28, "texture_type", "short", false, 204)]
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public short texture_type;
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[DNAFieldAttribute(29, "short", "_pad4[3]", "System.Int16[]", 6, false, 206)]
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[DNAFieldAttribute(6, "short", 29, "_pad4[3]", "System.Int16[]", false, 206)]
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public short[] _pad4 = new System.Int16[3];
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[DNAFieldAttribute(30, "int", "flags", "int", 4, false, 212)]
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[DNAFieldAttribute(4, "int", 30, "flags", "int", false, 212)]
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public int flags;
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public FluidFlowSettings() {
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this.ptr_fmd = default;
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this.ptr_mesh = default;
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this.ptr_psys = default;
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this.ptr_noise_texture = default;
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this.ptr_verts_old = default;
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this.fmd = default;
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this.mesh = default;
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this.psys = default;
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this.noise_texture = default;
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this.verts_old = default;
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this.numverts = default;
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this.vel_multi = default;
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this.vel_normal = default;
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@@ -111,11 +111,11 @@ namespace BlendFile.DNA {
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this.flags = default;
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}
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public FluidFlowSettings(
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FluidModifierData ptr_fmd,
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Mesh ptr_mesh,
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ParticleSystem ptr_psys,
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Tex ptr_noise_texture,
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float ptr_verts_old,
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FluidModifierData fmd,
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Mesh mesh,
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ParticleSystem psys,
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Tex noise_texture,
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float verts_old,
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int numverts,
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float vel_multi,
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float vel_normal,
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@@ -142,11 +142,11 @@ namespace BlendFile.DNA {
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short texture_type,
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short[] _pad4,
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int flags) {
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this.ptr_fmd = ptr_fmd;
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this.ptr_mesh = ptr_mesh;
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this.ptr_psys = ptr_psys;
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this.ptr_noise_texture = ptr_noise_texture;
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this.ptr_verts_old = ptr_verts_old;
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this.fmd = fmd;
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this.mesh = mesh;
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this.psys = psys;
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this.noise_texture = noise_texture;
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this.verts_old = verts_old;
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this.numverts = numverts;
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this.vel_multi = vel_multi;
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this.vel_normal = vel_normal;
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