Regenerated codefiles
This commit is contained in:
@@ -14,30 +14,30 @@ namespace BlendFile.DNA {
|
||||
using BlendFile;
|
||||
|
||||
[DNAClassAttribute(920, "GlowShaderFxData", 208)]
|
||||
public struct GlowShaderFxData {
|
||||
[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", "ShaderFxData", 104, false, 0)]
|
||||
public class GlowShaderFxData {
|
||||
[DNAFieldAttribute(104, "ShaderFxData", 0, "shaderfx", "ShaderFxData", false, 0)]
|
||||
public ShaderFxData shaderfx;
|
||||
[DNAFieldAttribute(1, "float", "glow_color[4]", "System.Single[]", 16, false, 104)]
|
||||
[DNAFieldAttribute(16, "float", 1, "glow_color[4]", "System.Single[]", false, 104)]
|
||||
public float[] glow_color = new System.Single[4];
|
||||
[DNAFieldAttribute(2, "float", "select_color[3]", "System.Single[]", 12, false, 120)]
|
||||
[DNAFieldAttribute(12, "float", 2, "select_color[3]", "System.Single[]", false, 120)]
|
||||
public float[] select_color = new System.Single[3];
|
||||
[DNAFieldAttribute(3, "float", "threshold", "float", 4, false, 132)]
|
||||
[DNAFieldAttribute(4, "float", 3, "threshold", "float", false, 132)]
|
||||
public float threshold;
|
||||
[DNAFieldAttribute(4, "int", "flag", "int", 4, false, 136)]
|
||||
[DNAFieldAttribute(4, "int", 4, "flag", "int", false, 136)]
|
||||
public int flag;
|
||||
[DNAFieldAttribute(5, "int", "mode", "int", 4, false, 140)]
|
||||
[DNAFieldAttribute(4, "int", 5, "mode", "int", false, 140)]
|
||||
public int mode;
|
||||
[DNAFieldAttribute(6, "float", "blur[2]", "System.Single[]", 8, false, 144)]
|
||||
[DNAFieldAttribute(8, "float", 6, "blur[2]", "System.Single[]", false, 144)]
|
||||
public float[] blur = new System.Single[2];
|
||||
[DNAFieldAttribute(7, "int", "samples", "int", 4, false, 152)]
|
||||
[DNAFieldAttribute(4, "int", 7, "samples", "int", false, 152)]
|
||||
public int samples;
|
||||
[DNAFieldAttribute(8, "float", "rotation", "float", 4, false, 156)]
|
||||
[DNAFieldAttribute(4, "float", 8, "rotation", "float", false, 156)]
|
||||
public float rotation;
|
||||
[DNAFieldAttribute(9, "int", "blend_mode", "int", 4, false, 160)]
|
||||
[DNAFieldAttribute(4, "int", 9, "blend_mode", "int", false, 160)]
|
||||
public int blend_mode;
|
||||
[DNAFieldAttribute(10, "char", "_pad[4]", "System.Char[]", 4, false, 164)]
|
||||
[DNAFieldAttribute(4, "char", 10, "_pad[4]", "System.Char[]", false, 164)]
|
||||
public char[] _pad = new System.Char[4];
|
||||
[DNAFieldAttribute(11, "ShaderFxData_Runtime", "runtime", "ShaderFxData_Runtime", 40, false, 168)]
|
||||
[DNAFieldAttribute(40, "ShaderFxData_Runtime", 11, "runtime", "ShaderFxData_Runtime", false, 168)]
|
||||
public ShaderFxData_Runtime runtime;
|
||||
public GlowShaderFxData() {
|
||||
this.shaderfx = default;
|
||||
|
||||
Reference in New Issue
Block a user