Regenerated codefiles

This commit is contained in:
Samuele Lorefice
2025-03-04 18:48:04 +01:00
parent 8bbfb49720
commit 8e4eac0568
937 changed files with 16011 additions and 16181 deletions

View File

@@ -15,27 +15,27 @@ namespace BlendFile.DNA {
[DNAClassAttribute(314, "GreasePencilLayerMask", 32)]
public class GreasePencilLayerMask {
[DNAFieldAttribute(0, "GreasePencilLayerMask", "*next", "GreasePencilLayerMask", 8, true, 0)]
public GreasePencilLayerMask ptr_next;
[DNAFieldAttribute(1, "GreasePencilLayerMask", "*prev", "GreasePencilLayerMask", 8, true, 8)]
public GreasePencilLayerMask ptr_prev;
[DNAFieldAttribute(2, "char", "*layer_name", "char", 8, true, 16)]
public char ptr_layer_name;
[DNAFieldAttribute(3, "ushort", "flag", "ushort", 2, false, 24)]
[DNAFieldAttribute(8, "GreasePencilLayerMask", 0, "*next", "GreasePencilLayerMask", true, 0)]
public GreasePencilLayerMask next;
[DNAFieldAttribute(8, "GreasePencilLayerMask", 1, "*prev", "GreasePencilLayerMask", true, 8)]
public GreasePencilLayerMask prev;
[DNAFieldAttribute(8, "char", 2, "*layer_name", "char", true, 16)]
public char layer_name;
[DNAFieldAttribute(2, "ushort", 3, "flag", "ushort", false, 24)]
public ushort flag;
[DNAFieldAttribute(4, "char", "_pad[6]", "System.Char[]", 6, false, 26)]
[DNAFieldAttribute(6, "char", 4, "_pad[6]", "System.Char[]", false, 26)]
public char[] _pad = new System.Char[6];
public GreasePencilLayerMask() {
this.ptr_next = default;
this.ptr_prev = default;
this.ptr_layer_name = default;
this.next = default;
this.prev = default;
this.layer_name = default;
this.flag = default;
this._pad = default;
}
public GreasePencilLayerMask(GreasePencilLayerMask ptr_next, GreasePencilLayerMask ptr_prev, char ptr_layer_name, ushort flag, char[] _pad) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.ptr_layer_name = ptr_layer_name;
public GreasePencilLayerMask(GreasePencilLayerMask next, GreasePencilLayerMask prev, char layer_name, ushort flag, char[] _pad) {
this.next = next;
this.prev = prev;
this.layer_name = layer_name;
this.flag = flag;
this._pad = _pad;
}