Regenerated codefiles
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@@ -15,20 +15,20 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(530, "GreasePencilSmoothModifierData", 312)]
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public class GreasePencilSmoothModifierData {
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[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false, 0)]
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[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
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public ModifierData modifier;
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[DNAFieldAttribute(1, "GreasePencilModifierInfluenceData", "influence", "GreasePencilModifierInfluenceData", 168, false, 120)]
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[DNAFieldAttribute(168, "GreasePencilModifierInfluenceData", 1, "influence", "GreasePencilModifierInfluenceData", false, 120)]
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public GreasePencilModifierInfluenceData influence;
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[DNAFieldAttribute(2, "int", "flag", "int", 4, false, 288)]
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[DNAFieldAttribute(4, "int", 2, "flag", "int", false, 288)]
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public int flag;
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[DNAFieldAttribute(3, "float", "factor", "float", 4, false, 292)]
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[DNAFieldAttribute(4, "float", 3, "factor", "float", false, 292)]
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public float factor;
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[DNAFieldAttribute(4, "int", "step", "int", 4, false, 296)]
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[DNAFieldAttribute(4, "int", 4, "step", "int", false, 296)]
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public int step;
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[DNAFieldAttribute(5, "char", "_pad[4]", "System.Char[]", 4, false, 300)]
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[DNAFieldAttribute(4, "char", 5, "_pad[4]", "System.Char[]", false, 300)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(6, "void", "*_pad1", "void", 8, true, 304)]
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public object ptr__pad1;
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[DNAFieldAttribute(8, "void", 6, "*_pad1", "void", true, 304)]
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public object _pad1;
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public GreasePencilSmoothModifierData() {
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this.modifier = default;
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this.influence = default;
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@@ -36,16 +36,16 @@ namespace BlendFile.DNA {
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this.factor = default;
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this.step = default;
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this._pad = default;
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this.ptr__pad1 = default;
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this._pad1 = default;
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}
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public GreasePencilSmoothModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, int flag, float factor, int step, char[] _pad, object ptr__pad1) {
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public GreasePencilSmoothModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, int flag, float factor, int step, char[] _pad, object _pad1) {
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this.modifier = modifier;
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this.influence = influence;
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this.flag = flag;
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this.factor = factor;
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this.step = step;
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this._pad = _pad;
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this.ptr__pad1 = ptr__pad1;
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this._pad1 = _pad1;
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}
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}
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}
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